// Copyright (c) 2009, Amar Takhar // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. // // $Id: platform_unix.cpp 3592 2009-09-27 04:15:41Z greg $ /// @file platform_unix.cpp /// @brief Unix Platform extension. /// @ingroup unix #ifndef R_PRECOMP #include #include #include #endif #include "include/platform.h" #include "platform_windows.h" std::string PlatformWindows::OSVersion() { return ""; } std::string PlatformWindows::DesktopEnvironment() { return wxTheApp->GetTraits()->GetDesktopEnvironment(); } std::string PlatformWindows::CPUId() { return ""; }; std::string PlatformWindows::CPUSpeed() { return ""; }; std::string PlatformWindows::CPUCores() { return ""; }; std::string PlatformWindows::CPUCount() { return ""; }; std::string PlatformWindows::CPUFeatures() { return ""; }; std::string PlatformWindows::CPUFeatures2() { return ""; }; std::string PlatformWindows::Memory() { return ""; }; std::string PlatformWindows::ServicePack() { return ""; }; std::string PlatformWindows::DriverGraphicsVersion() { return ""; }; std::string PlatformWindows::DirectShowFilters() { return ""; }; std::string PlatformWindows::AntiVirus() { return ""; }; std::string PlatformWindows::Firewall() { return ""; }; std::string PlatformWindows::DLLVersions() { return ""; }; std::string PlatformWindows::OpenGLVendor() { return ""; }; std::string PlatformWindows::OpenGLRenderer() { return ""; }; std::string PlatformWindows::OpenGLVersion() { return ""; }; std::string PlatformWindows::OpenGLExt() { return ""; };