// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include "vector2d.h" /////////////// // Curve types enum CurveType { CURVE_INVALID, CURVE_POINT, CURVE_LINE, CURVE_BICUBIC }; //////////////// // Spline curve class SplineCurve { private: float GetClosestSegmentPart(Vector2D p1,Vector2D p2,Vector2D p3) const; float GetClosestSegmentDistance(Vector2D p1,Vector2D p2,Vector2D p3) const; public: Vector2D p1,p2,p3,p4; CurveType type; SplineCurve(); void Split(SplineCurve &c1,SplineCurve &c2,float t=0.5); void Smooth(Vector2D prev,Vector2D next,float smooth=1.0f); Vector2D GetPoint(float t) const; Vector2D GetStartPoint() const; Vector2D GetEndPoint() const; Vector2D GetClosestPoint(Vector2D ref) const; float GetClosestParam(Vector2D ref) const; float GetQuickDistance(Vector2D ref) const; };