// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include "config.h" #include #include "spline.h" #include "utils.h" ////////////////////// // Spline constructor Spline::Spline() { } ///////////////// // Encode to ASS wxString Spline::EncodeToASS() { wxString result; char lastCommand = 0; // At least one element? bool isFirst = true; // Insert each element for (std::list::iterator cur=curves.begin();cur!=curves.end();cur++) { // Start of spline if (isFirst) { result = wxString::Format(_T("m %i %i "),(int)cur->p1.x,(int)cur->p1.y); lastCommand = 'm'; isFirst = false; } // Each curve switch (cur->type) { case CURVE_LINE: if (lastCommand != 'l') { result += _T("l "); lastCommand = 'l'; } result += wxString::Format(_T("%i %i "),(int)cur->p2.x,(int)cur->p2.y); break; case CURVE_BICUBIC: if (lastCommand != 'b') { result += _T("b "); lastCommand = 'b'; } result += wxString::Format(_T("%i %i %i %i %i %i "),(int)cur->p2.x,(int)cur->p2.y,(int)cur->p3.x,(int)cur->p3.y,(int)cur->p4.x,(int)cur->p4.y); break; default: break; } } return result; } /////////////////// // Decode from ASS void Spline::DecodeFromASS(wxString str) { // Clear current curves.clear(); std::vector stack; // Prepare char lastCommand = 'm'; int x = 0; int y = 0; bool coordsSet = false; // Tokenize the string wxStringTokenizer tkn(str,_T(" ")); while (tkn.HasMoreTokens()) { wxString token = tkn.GetNextToken(); // Got a number if (token.IsNumber()) { long n; token.ToLong(&n); stack.push_back(n); // Move if (stack.size() == 2 && lastCommand == 'm') { x = stack[0]; y = stack[1]; coordsSet = true; stack.clear(); } // Line if (stack.size() == 2 && lastCommand == 'l') { SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.p2.x = stack[0]; curve.p2.y = stack[1]; curve.type = CURVE_LINE; x = (int)curve.p2.x; y = (int)curve.p2.y; stack.clear(); AppendCurve(curve); } // Bicubic else if (stack.size() == 6 && lastCommand == 'b') { SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.p2.x = stack[0]; curve.p2.y = stack[1]; curve.p3.x = stack[2]; curve.p3.y = stack[3]; curve.p4.x = stack[4]; curve.p4.y = stack[5]; curve.type = CURVE_BICUBIC; x = (int)curve.p4.x; y = (int)curve.p4.y; stack.clear(); AppendCurve(curve); } // Close else if (lastCommand == 'c') { stack.clear(); } } // Got something else else { if (token == _T("m")) lastCommand = 'm'; else if (token == _T("l")) lastCommand = 'l'; else if (token == _T("b")) lastCommand = 'b'; else if (token == _T("n")) lastCommand = 'n'; else if (token == _T("s")) lastCommand = 's'; else if (token == _T("c")) lastCommand = 'c'; } } // Got coordinates, but list is empty if (curves.size() == 0 && coordsSet) { SplineCurve curve; curve.p1.x = x; curve.p1.y = y; curve.type = CURVE_POINT; AppendCurve(curve); } } //////////////////////////////// // Insert a curve to the spline void Spline::InsertCurve(SplineCurve &curve,int index) { if (index == -1) curves.push_back(curve); else { std::list::iterator cur; int i=0; for (cur=curves.begin();cur!=curves.end() && i < index;cur++,i++) ; curves.insert(cur,curve); } } //////////////////////// // Get a specific curve SplineCurve *Spline::GetCurve(int index) { int i=0; for (std::list::iterator cur=curves.begin();cur!=curves.end() && i <= index;cur++,i++) { if (i==index) return &(*cur); } return NULL; } //////////////////////////////////////// // Moves a specific point in the spline void Spline::MovePoint(int curveIndex,int point,wxPoint pos) { // Curves int i = 0; SplineCurve *c0 = NULL; SplineCurve *c1 = NULL; SplineCurve *c2 = NULL; // Indices //int size = curves.size(); int i0 = curveIndex-1; int i1 = curveIndex; int i2 = curveIndex+1; //if (i0 < 0) i0 = size-1; //if (i2 >= size) i2 = 0; // Get the curves for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++) { if (i == i0) c0 = &(*cur); if (i == i1) c1 = &(*cur); if (i == i2) c2 = &(*cur); i++; } // Modify if (point == 0) { c1->p1.x = pos.x; c1->p1.y = pos.y; if (c0) { if (c0->type == CURVE_BICUBIC) { c0->p4.x = pos.x; c0->p4.y = pos.y; } else { c0->p2.x = pos.x; c0->p2.y = pos.y; } } } else if (point == 1) { c1->p2.x = pos.x; c1->p2.y = pos.y; if (c2 && c1->type != CURVE_BICUBIC) { c2->p1.x = pos.x; c2->p1.y = pos.y; } } else if (point == 2) { c1->p3.x = pos.x; c1->p3.y = pos.y; } else if (point == 3) { c1->p4.x = pos.x; c1->p4.y = pos.y; if (c2 && c1->type == CURVE_BICUBIC) { c2->p1.x = pos.x; c2->p1.y = pos.y; } } } ////////////////////////////////////// // Gets a list of points in the curve void Spline::GetPointList(std::vector &points,std::vector &pointCurve) { // Prepare points.clear(); pointCurve.clear(); Vector2D pt; bool isFirst = true; int curve = 0; // Generate points for each curve for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++,curve++) { // First point if (isFirst) { points.push_back(cur->p1); pointCurve.push_back(curve); } // Line if (cur->type == CURVE_LINE) { points.push_back(cur->p2); pointCurve.push_back(curve); } // Bicubic else if (cur->type == CURVE_BICUBIC) { // Get the control points Vector2D p1 = cur->p1; Vector2D p2 = cur->p2; Vector2D p3 = cur->p3; Vector2D p4 = cur->p4; // Find number of steps int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len()); int steps = len/8; // Render curve for (int i=1;i<=steps;i++) { // Get t and t-1 (u) float t = float(i)/float(steps); points.push_back(cur->GetPoint(t)); pointCurve.push_back(curve); } } } // Insert a copy of the first point at the end if (points.size()) { points.push_back(points[0]); pointCurve.push_back(curve); } } /////////////////////////////////////////////////////// // t value and curve of the point closest to reference void Spline::GetClosestParametricPoint(Vector2D reference,int &curve,float &t,Vector2D &pt) { // Has at least one curve? curve = -1; t = 0.0f; if (curves.size() == 0) return; // Close the shape SplineCurve pad; pad.p1 = curves.back().GetEndPoint(); pad.p2 = curves.front().p1; pad.type = CURVE_LINE; curves.push_back(pad); // Prepare float closest = 8000000.0f; int i = 0; for (std::list::iterator cur = curves.begin();cur!=curves.end();cur++,i++) { float param = cur->GetClosestParam(reference); Vector2D p1 = cur->GetPoint(param); float dist = (p1-reference).Len(); if (dist < closest) { closest = dist; t = param; curve = i; pt = p1; } } // Remove closing and return curves.pop_back(); } ////////////////////////////// // Point closest to reference Vector2D Spline::GetClosestPoint(Vector2D reference) { int curve; float t; Vector2D point; GetClosestParametricPoint(reference,curve,t,point); return point; } ////////////////////////////////////// // Control point closest to reference Vector2D Spline::GetClosestControlPoint(Vector2D reference) { // TODO return Vector2D(-1,-1); } /////////////////////// // Smoothes the spline void Spline::Smooth(float smooth) { // See if there are enough curves if (curves.size() < 3) return; // Smooth curve SplineCurve *curve0 = NULL; SplineCurve *curve1 = &curves.back(); SplineCurve *curve2 = NULL; for (std::list::iterator cur=curves.begin();cur!=curves.end();) { // Get curves curve0 = curve1; curve1 = &(*cur); cur++; if (cur == curves.end()) curve2 = &curves.front(); else curve2 = &(*cur); // Smooth curve curve1->Smooth(curve0->p1,curve2->p2,smooth); } }