// Copyright (c) 2005, 2006, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // extern "C" { #if HAVE_LUA50_LUA_H #include <lua50/lua.h> #else #include <lua.h> #endif } #include <wx/wxprec.h> #include <wx/filefn.h> #include <vector> #include "ass_file.h" #include "ass_dialogue.h" #include "ass_override.h" #include "ass_style.h" #include <setjmp.h> #pragma once class AutomationError { public: wxString message; AutomationError(wxString msg); }; enum AutomationScriptConfigurationOptionKind { COK_INVALID = 0, COK_LABEL, COK_TEXT, COK_INT, COK_FLOAT, COK_BOOL, COK_COLOUR, COK_STYLE }; struct AutomationScriptConfigurationOption { wxString name; AutomationScriptConfigurationOptionKind kind; wxString label; wxString hint; union { bool isset; int intval; double floatval; } min, max; struct { wxString stringval; int intval; double floatval; bool boolval; AssColor colourval; } default_val, value; }; class AutomationScriptConfiguration { public: bool present; // is there any configuration option set at all? std::vector<AutomationScriptConfigurationOption> options; wxString serialize(); // make a string from the option name+value pairs void unserialize(wxString &settings); // set the option values from a serialized string void load_from_lua(lua_State *L); // top of the stack must be a table in the format of the global "configuration" table, or nil; fill the options vector from that table. (the current options vector will be cleared. all values will be set to the defaults.) void store_to_lua(lua_State *L); // create a process_lines@config style table from the options name:value pairs. after the call, the top of the stack will be such a table. }; struct AutomationScriptFile { bool utf8bom; char *scriptdata; size_t scriptlen; wxString filename; ~AutomationScriptFile(); static AutomationScriptFile *CreateFromString(wxString &script); static AutomationScriptFile *CreateFromFile(wxString filename); }; class AutomationScript { protected: lua_State *L; jmp_buf panicjmp; static int L_panicfunc(lua_State *L); public: AutomationScript(AutomationScriptFile *script); virtual ~AutomationScript(); // Reporting functions. These do nothing in the base class. // They should be overridden in a derived class. virtual void OutputDebugString(wxString str, bool isdebug = false); virtual void ReportProgress(float progress); // stuff corresponding to globals in the script float version; wxString kind; wxString name; wxString description; AutomationScriptConfiguration configuration; // filename the script was loaded from wxString filename; // include path for scripts wxPathList include_path; volatile bool force_cancel; void *progress_target; void *debug_target; typedef void (*progress_reporter_t)(float progress, AutomationScript *script, void *target); typedef void (*debug_reporter_t)(wxString &str, bool isdebug, AutomationScript *script, void *target); progress_reporter_t progress_reporter; debug_reporter_t debug_reporter; virtual void process_lines(AssFile *input); };