// Copyright (c) 2005, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef DIALOG_COLORPICKER_H #define DIALOG_COLORPICKER_H #include #include #include #include #include #include #include #include #include class ColorPickerSpectrum : public wxControl { public: enum PickerDirection { HorzVert, Horz, Vert }; private: int x, y; wxBitmap *background; PickerDirection direction; void OnPaint(wxPaintEvent &evt); void OnMouse(wxMouseEvent &evt); public: ColorPickerSpectrum(wxWindow *parent, wxWindowID id, wxBitmap *_background, int xx, int yy, PickerDirection _direction); void GetXY(int &xx, int &yy); void SetXY(int xx, int yy); void SetBackground(wxBitmap *new_background); DECLARE_EVENT_TABLE() }; DECLARE_EVENT_TYPE(wxSPECTRUM_CHANGE, -1) class ColorPickerRecent : public wxControl { private: int rows, cols; std::vector colors; void OnClick(wxMouseEvent &evt); void OnPaint(wxPaintEvent &evt); public: ColorPickerRecent(wxWindow *parent, wxWindowID id, wxSize size, int _cols, int _rows); void LoadFromString(const wxString &recent_string); wxString StoreToString(); void AddColor(wxColour color); DECLARE_EVENT_TABLE() }; DECLARE_EVENT_TYPE(wxRECENT_SELECT, -1) class ColorPickerScreenDropper : public wxControl { private: wxBitmap capture; int resx, resy; int magnification; void OnMouse(wxMouseEvent &evt); void OnPaint(wxPaintEvent &evt); public: ColorPickerScreenDropper(wxWindow *parent, wxWindowID id, int _resx, int _resy, int _magnification); DECLARE_EVENT_TABLE() }; DECLARE_EVENT_TYPE(wxDROPPER_SELECT, -1) wxColour GetColorFromUser(wxWindow *parent, wxColour original); class DialogColorPicker : public wxDialog { private: wxColour cur_color; bool updating_controls; bool spectrum_dirty; ColorPickerSpectrum *spectrum; ColorPickerSpectrum *slider; wxChoice *colorspace_choice; static const int slider_width = 10; // width in pixels of the color slider control // 0 = red, 1 = green, 2 = blue wxSpinCtrl *rgb_input[3]; wxBitmap *rgb_spectrum[3]; // x/y spectrum bitmap where color "i" is excluded from wxBitmap *rgb_slider[3]; // z spectrum for color "i" // 0 = Y, 1 = U, 2 = V (what does, Y, U and V mean?!? just metasyntactical coordinate axis names?) wxSpinCtrl *yuv_input[3]; wxBitmap *yuv_spectrum; // u/v spectrum wxBitmap *yuv_slider; // y spectrum // 0 = hue, 1 = saturation, 2 = luminance wxSpinCtrl *hsl_input[3]; wxBitmap *hsl_spectrum; // h/s spectrum wxBitmap *hsl_slider; // l spectrum // 0 = hue, 1 = saturation, 2 = value wxSpinCtrl *hsv_input[3]; wxBitmap *hsv_spectrum; // s/v spectrum wxBitmap *hsv_slider; // h spectrum wxTextCtrl *ass_input; // ASS hex format input wxTextCtrl *html_input; // HTML hex format input //wxWindow *preview_box; wxStaticBitmap *preview_box; wxBitmap preview_bitmap; ColorPickerRecent *recent_box; ColorPickerScreenDropper *screen_dropper; wxButton *ok_button; wxButton *cancel_button; void UpdateFromRGB(); // Update all other controls as a result of modifying an RGB control void UpdateFromYUV(); // Update all other controls as a result of modifying a YUV control void UpdateFromHSL(); // Update all other controls as a result of modifying an HSL control void UpdateFromHSV(); // Update all other controls as a result of modifying an HSV control void UpdateFromASS(); // Update all other controls as a result of modifying the ASS format control void UpdateFromHTML(); // Update all other controls as a result of modifying the HTML format control void UpdateSpectrumDisplay(); // Redraw the spectrum display wxBitmap *MakeGBSpectrum(); wxBitmap *MakeRBSpectrum(); wxBitmap *MakeRGSpectrum(); wxBitmap *MakeUVSpectrum(); wxBitmap *MakeHSSpectrum(); wxBitmap *MakeSVSpectrum(); void OnSpinRGB(wxSpinEvent &evt); void OnSpinYUV(wxSpinEvent &evt); void OnSpinHSL(wxSpinEvent &evt); void OnSpinHSV(wxSpinEvent &evt); void OnChangeRGB(wxCommandEvent &evt); void OnChangeYUV(wxCommandEvent &evt); void OnChangeHSL(wxCommandEvent &evt); void OnChangeHSV(wxCommandEvent &evt); void OnChangeASS(wxCommandEvent &evt); void OnChangeHTML(wxCommandEvent &evt); void OnChangeMode(wxCommandEvent &evt); void OnSpectrumChange(wxCommandEvent &evt); void OnSliderChange(wxCommandEvent &evt); //void OnPreviewBoxPaint(wxPaintEvent &evt); void OnRecentSelect(wxCommandEvent &evt); public: DialogColorPicker(wxWindow *parent, wxColour initial_color); ~DialogColorPicker(); void SetColor(wxColour new_color); wxColour GetColor(); DECLARE_EVENT_TABLE() }; enum { SELECTOR_SPECTRUM = 4000, SELECTOR_SLIDER, SELECTOR_MODE, SELECTOR_RGB_R, SELECTOR_RGB_G, SELECTOR_RGB_B, SELECTOR_YUV_Y, SELECTOR_YUV_U, SELECTOR_YUV_V, SELECTOR_HSL_H, SELECTOR_HSL_S, SELECTOR_HSL_L, SELECTOR_HSV_H, SELECTOR_HSV_S, SELECTOR_HSV_V, SELECTOR_ASS_INPUT, SELECTOR_HTML_INPUT, SELECTOR_RECENT, SELECTOR_DROPPER }; #endif