/* * Copyright (c) 2007, ai-chan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the ASSDraw3 Team nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY AI-CHAN ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL AI-CHAN BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /////////////////////////////////////////////////////////////////////////////// // Name: include_once.hpp // Purpose: A header file that is included exactly once for the whole code // (supposed to be included by assdraw.cpp only) // Put must-define-exactly-once codes here // Author: ai-chan // Created: 08/26/06 // Copyright: (c) ai-chan // Licence: 3-clause BSD /////////////////////////////////////////////////////////////////////////////// // tooltips const wxString TIPS_CLEAR = wxT("Clear the canvas and create a new drawing"); const wxString TIPS_EDITSRC = wxT("Edit the source"); const wxString TIPS_PREVIEW = wxT("Draw the shapes without enlarged points and control points"); const wxString TIPS_TRANSFORM = wxT("Transform the drawing using matrix transformation"); const wxString TIPS_LIBRARY = wxT("Shapes library"); const wxString TIPS_HELP = wxT("Help! Help!"); const wxString TIPS_PASTE = wxT("Depending on what's in the clipboard, import as drawing commands or background"); const wxString TIPS_UNDO = wxT("Undo last action"); const wxString TIPS_REDO = wxT("Redo last undo"); const wxString TIPS_ARR = wxT("Drag mode"); const wxString TIPS_M = wxT("Draw M mode (Close current shape and move the virtual pen to a new point)"); const wxString TIPS_N = wxT("Draw N mode (Same as M but doesn't close the shape)"); const wxString TIPS_L = wxT("Draw L mode (Straight line)"); const wxString TIPS_B = wxT("Draw B mode (Cubic Bezier curve)"); const wxString TIPS_S = wxT("Draw S mode (Spline)"); const wxString TIPS_P = wxT("Draw P mode (Extends a spline with another point)"); const wxString TIPS_C = wxT("Draw C mode (Close the last spline)"); const wxString TIPS_DEL = wxT("Delete mode"); const wxString TIPS_NUTB = wxT("Bilinear transformation mode: Drag the vertices to distort the shape; Dragging an edge moves two adjacent vertices together"); const wxString TIPS_SCALEROTATE = wxT("Scale/Rotate mode: Drag a vertex or an edge to rescale the shape; Right-drag to rotate"); const wxString TIPS_DWG = wxT("Right-dragging pans drawing, mousewheel zooms in/out drawing"); const wxString TIPS_BGIMG = wxT("Right-dragging pans background, mousewheel zooms in/out background"); const wxString TIPS_BOTH = wxT("Right-dragging pans drawing & background, mousewheel zooms in/out drawing & background"); const wxString TBNAME_DRAW = wxT("Canvas"); const wxString TBNAME_MODE = wxT("Drawing mode"); const wxString TBNAME_BGIMG = wxT("Background"); const wxString TBNAME_ZOOM = wxT("Zoom"); wxString ASSDrawTransformDlg::combo_templatesStrings[] = { _(" { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 5.0f }, //5 units down { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 5.0f, 0.0f }, //5 units left { 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 2.0f, 1.0f, 2.0f }, //90 CW (1,2) { 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 2.0f, -1.0f, 2.0f }, //90 CCW, (-1,2) { -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f }, //180 (0,0) { -1.0f, 0.0f, 0.0f, 1.0f, 4.0f, 0.0f, 4.0f, 0.0f }, //Flip X = 4 { 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 3.0f, 0.0f, 3.0f }, //Flip Y = 3 { 2.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f }, //Scale X * 2 { 1.0f, 0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f, 0.0f } //Scale Y * 3 };