// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include "visual_tool_vector_clip.h" #include "ass_dialogue.h" /////// // IDs enum { BUTTON_DRAG = VISUAL_SUB_TOOL_START, BUTTON_LINE, BUTTON_BICUBIC, BUTTON_INSERT, BUTTON_REMOVE, BUTTON_CONVERT, BUTTON_FREEHAND, BUTTON_FREEHAND_SMOOTH, BUTTON_LAST // Leave this at the end and don't use it }; /////////////// // Constructor VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent,wxToolBar *_toolBar) : VisualTool(parent) { DoRefresh(); mode = 0; // Create toolbar toolBar = _toolBar; toolBar->AddTool(BUTTON_DRAG,_("Drag"),wxBITMAP(visual_vector_clip_drag),_("Drag control points."),wxITEM_CHECK); toolBar->AddTool(BUTTON_LINE,_("Line"),wxBITMAP(visual_vector_clip_line),_("Appends a line."),wxITEM_CHECK); toolBar->AddTool(BUTTON_BICUBIC,_("Bicubic"),wxBITMAP(visual_vector_clip_bicubic),_("Appends a bezier bicubic curve."),wxITEM_CHECK); toolBar->AddSeparator(); toolBar->AddTool(BUTTON_CONVERT,_("Convert"),wxBITMAP(visual_vector_clip_convert),_("Converts a segment between line and bicubic."),wxITEM_CHECK); toolBar->AddTool(BUTTON_INSERT,_("Insert"),wxBITMAP(visual_vector_clip_insert),_("Inserts a control point."),wxITEM_CHECK); toolBar->AddTool(BUTTON_REMOVE,_("Remove"),wxBITMAP(visual_vector_clip_remove),_("Removes a control point."),wxITEM_CHECK); toolBar->AddSeparator(); toolBar->AddTool(BUTTON_FREEHAND,_("Freehand"),wxBITMAP(visual_vector_clip_freehand),_("Draws a freehand shape."),wxITEM_CHECK); toolBar->AddTool(BUTTON_FREEHAND_SMOOTH,_("Freehand smooth"),wxBITMAP(visual_vector_clip_freehand_smooth),_("Draws a smoothed freehand shape."),wxITEM_CHECK); toolBar->ToggleTool(BUTTON_DRAG,true); toolBar->Realize(); toolBar->Show(true); } //////////////////// // Sub-tool pressed void VisualToolVectorClip::OnSubTool(wxCommandEvent &event) { // Make sure clicked is checked and everything else isn't. (Yes, this is radio behavior, but the separators won't let me use it) for (int i=BUTTON_DRAG;iToggleTool(i,i == event.GetId()); } SetMode(event.GetId() - BUTTON_DRAG); } //////////// // Set mode void VisualToolVectorClip::SetMode(int _mode) { mode = _mode; } ////////// // Update void VisualToolVectorClip::Update() { GetParent()->Render(); } //////// // Draw void VisualToolVectorClip::Draw() { // Get line AssDialogue *line = GetActiveDialogueLine(); if (!line) return; // Parse vector std::vector points; spline.GetPointList(points); // Draw lines SetLineColour(colour[3],1.0f,2); SetFillColour(colour[3],0.0f); for (size_t i=1;i::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++) { if (cur->type == CURVE_BICUBIC) { DrawDashedLine(cur->p1.x,cur->p1.y,cur->p2.x,cur->p2.y,6); DrawDashedLine(cur->p3.x,cur->p3.y,cur->p4.x,cur->p4.y,6); } } } ///////////////////////// // Populate feature list void VisualToolVectorClip::PopulateFeatureList() { // Clear features.clear(); VisualDraggableFeature feat; // Go through each curve bool isFirst = true; int i = 0; for (std::list::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++,i++) { // First point if (isFirst) { isFirst = false; feat.x = cur->p1.x; feat.y = cur->p1.y; feat.type = DRAG_SMALL_CIRCLE; feat.value = i; feat.value2 = 0; features.push_back(feat); } // Line if (cur->type == CURVE_LINE) { feat.x = cur->p2.x; feat.y = cur->p2.y; feat.type = DRAG_SMALL_CIRCLE; feat.value = i; feat.value2 = 1; features.push_back(feat); } // Bicubic if (cur->type == CURVE_BICUBIC) { // Current size int size = features.size(); // Control points feat.x = cur->p2.x; feat.y = cur->p2.y; feat.value = i; feat.value2 = 1; feat.brother[0] = size-1; feat.type = DRAG_SMALL_SQUARE; features.push_back(feat); feat.x = cur->p3.x; feat.y = cur->p3.y; feat.value2 = 2; feat.brother[0] = size+2; features.push_back(feat); // End point feat.x = cur->p4.x; feat.y = cur->p4.y; feat.type = DRAG_SMALL_CIRCLE; feat.value2 = 3; features.push_back(feat); } } } ///////////// // Can drag? bool VisualToolVectorClip::DragEnabled() { return mode == 0; } ////////// // Update void VisualToolVectorClip::UpdateDrag(VisualDraggableFeature &feature) { spline.MovePoint(feature.value,feature.value2,wxPoint(feature.x,feature.y)); } ////////// // Commit void VisualToolVectorClip::CommitDrag(VisualDraggableFeature &feature) { SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")")); } ///////////////////// // Clicked a feature void VisualToolVectorClip::ClickedFeature(VisualDraggableFeature &feature) { } ///////////// // Can hold? bool VisualToolVectorClip::HoldEnabled() { return mode == 6 || mode == 7; } /////////////////// // Initialize hold void VisualToolVectorClip::InitializeHold() { spline.curves.clear(); lastX = -100000; lastY = -100000; } /////////////// // Update hold void VisualToolVectorClip::UpdateHold() { if (lastX != -100000 && lastY != -100000) { // See if distance is enough Vector2D delta(lastX-mx,lastY-my); int len = (int)delta.Len(); if (mode == 6 && len < 30) return; if (mode == 7 && len < 60) return; // Generate curve and add it SplineCurve curve; curve.type = CURVE_LINE; curve.p1 = Vector2D(lastX,lastY); curve.p2 = Vector2D(mx,my); spline.AppendCurve(curve); } lastX = mx; lastY = my; } /////////////// // Commit hold void VisualToolVectorClip::CommitHold() { // Smooth spline if (!holding && mode == 7) spline.Smooth(); // Save it SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")")); } /////////// // Refresh void VisualToolVectorClip::DoRefresh() { if (!dragging) { // Get line AssDialogue *line = GetActiveDialogueLine(); if (!line) return; // Get clip vector wxString vect; int scale; vect = GetLineVectorClip(line,scale); if (vect.IsEmpty()) return; spline.DecodeFromASS(vect); PopulateFeatureList(); } }