// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file dialog_styling_assistant.h /// @see dialog_styling_assistant.cpp /// @ingroup tools_ui /// #pragma once /////////// // Headers #ifndef AGI_PRE #include #include #include #include #include #endif ////////////// // Prototypes class AssFile; class AssDialogue; class SubtitlesGrid; class DialogStyling; class AudioDisplay; class VideoContext; class AudioController; /// DOCME /// @class StyleEditBox /// @brief DOCME /// /// DOCME class StyleEditBox : public wxTextCtrl { private: /// DOCME DialogStyling *diag; void OnKeyDown(wxKeyEvent &event); public: StyleEditBox(DialogStyling *parent); DECLARE_EVENT_TABLE() }; /// DOCME /// @class DialogStyling /// @brief DOCME /// /// DOCME class DialogStyling : public wxDialog { friend class StyleEditBox; private: /// DOCME SubtitlesGrid *grid; /// DOCME wxColour origColour; /// DOCME bool needCommit; /// DOCME wxTextCtrl *CurLine; /// DOCME wxListBox *Styles; /// DOCME StyleEditBox *TypeBox; /// DOCME wxCheckBox *PreviewCheck; /// DOCME wxButton *PlayVideoButton; /// DOCME wxButton *PlayAudioButton; void OnStyleBoxModified (wxCommandEvent &event); void OnStyleBoxEnter (wxCommandEvent &event); void OnListClicked (wxCommandEvent &event); void OnKeyDown(wxKeyEvent &event); void OnPlayVideoButton(wxCommandEvent &event); void OnPlayAudioButton(wxCommandEvent &event); void OnActivate(wxActivateEvent &event); void SetStyle (wxString curName,bool jump=true); /// DOCME /// DOCME static int lastx, lasty; public: /// DOCME int linen; /// DOCME AssDialogue *line; /// DOCME AudioController *audio; /// DOCME VideoContext *video; DialogStyling (wxWindow *parent,SubtitlesGrid *grid); ~DialogStyling (); void JumpToLine(int n); DECLARE_EVENT_TABLE() }; /////// // IDs enum { /// DOCME ENTER_STYLE_BOX, /// DOCME STYLE_LIST, /// DOCME BUTTON_PLAY_VIDEO, /// DOCME BUTTON_PLAY_AUDIO };