// Copyright (c) 2010, Amar Takhar // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. // // $Id$ /// @file option.h /// @brief Public interface for option values. /// @ingroup libaegisub #ifndef LAGI_PRE #include #endif #include #include namespace json { class Object; class UnknownElement; } namespace agi { DEFINE_BASE_EXCEPTION_NOINNER(OptionError,Exception) DEFINE_SIMPLE_EXCEPTION_NOINNER(OptionErrorNotFound, OptionError, "options/not_found") DEFINE_SIMPLE_EXCEPTION_NOINNER(OptionErrorDuplicateKey, OptionError, "options/dump/duplicate") /// This is a cool trick: make a class un-copyable, in this case we always want /// to update our *original* map, this will ensure that it is always updated in /// every situation. class OptionValueMap : public std::map { private: OptionValueMap(const OptionValueMap& x); OptionValueMap& operator=(const OptionValueMap& x); public: OptionValueMap() {}; }; class Options { friend class PutOptionVisitor; public: /// Options class settings. enum OptionSetting { NONE = 0x000, ///< Do nothing (default) FLUSH_SKIP = 0x001, ///< Skip writing the config file to disk }; private: /// Internal OptionValueMap OptionValueMap values; /// @brief Create option object. /// @param path Path to store ::json::Object CreateObject(std::string path); /// User config (file that will be written to disk) const std::string config_file; /// Default config (for use when config file is/gets corrupted) const std::string config_default; /// Whether the user (final) config has been loaded bool config_loaded; /// Settings. const OptionSetting setting; /// @brief Load a config file into the Options object. /// @param config Config to load. void LoadConfig(std::istream& stream); protected: /// @brief Write an option to file. /// @param[out] obj Parent object /// @param[in] path Path option should be stored in. /// @param[in] value Value to write. static bool PutOption(::json::Object &obj, const std::string &path, const ::json::UnknownElement &value); public: /// @brief Constructor /// @param file User config that will be loaded from and written back to. /// @param default_config Default configuration. Options(const std::string &file, const std::string &default_config, const OptionSetting setting=NONE); /// Destructor ~Options(); /// @brief Get an option by name. /// @param name Option to get. /// Get an option value object by name throw an internal exception if the option is not found. OptionValue* Get(const std::string &name); /// @brief Next configuration file to load. /// @param[in] src Stream to load from. /// Load next config which will superceed any values from previous configs /// can be called as many times as required, but only after ConfigDefault() and /// before ConfigUser() void ConfigNext(std::istream &stream); /// @brief Set user config file. /// Set the user configuration file and read options from it, closes all possible /// config file loading and sets the file to write to. void ConfigUser(); /// Write the user configuration to disk, throws an exeption if something goes wrong. void Flush(); /// Print internal option type, name and values. void DumpAll(); }; } // namespace agi