// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player_portaudio.h /// @see audio_player_portaudio.cpp /// @ingroup audio_output /// #ifdef WITH_PORTAUDIO /////////// // Headers #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include "utils.h" extern "C" { #include } //////////////////// // Portaudio player class PortAudioPlayer : public AudioPlayer { private: static int pa_refcount; wxMutex PAMutex; volatile bool stopping; //bool softStop; bool playing; float volume; volatile int64_t playPos; volatile int64_t startPos; volatile int64_t endPos; void *stream; PaTime paStart; static int paCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void *userData); static void paStreamFinishedCallback(void *userData); public: PortAudioPlayer(); ~PortAudioPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start,int64_t count); void Stop(bool timerToo=true); bool IsPlaying() { return playing; } int64_t GetStartPosition() { return startPos; } int64_t GetEndPosition() { return endPos; } int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos) { endPos = pos; } void SetCurrentPosition(int64_t pos) { playPos = pos; } void SetVolume(double vol) { volume = vol; } double GetVolume() { return volume; } wxArrayString GetOutputDevices(wxString favorite); wxMutex *GetMutex() { return &PAMutex; } }; /////////// // Factory class PortAudioPlayerFactory : public AudioPlayerFactory { public: AudioPlayer *CreatePlayer() { return new PortAudioPlayer(); } }; #endif //ifdef WITH_PORTAUDIO