// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player.cpp /// @brief Baseclass for audio players /// @ingroup audio_output /// /////////// // Headers #include "config.h" #include #include "audio_player_manager.h" #include "options.h" #ifdef WITH_ALSA #include "audio_player_alsa.h" #endif #ifdef WITH_DIRECTSOUND #include "audio_player_dsound.h" #include "audio_player_dsound2.h" #endif #ifdef WITH_OPENAL #include "audio_player_openal.h" #endif #ifdef WITH_PORTAUDIO #include "audio_player_portaudio.h" #endif #ifdef WITH_PULSEAUDIO #include "audio_player_pulse.h" #endif /////////////// // Constructor AudioPlayer::AudioPlayer() { provider = NULL; displayTimer = NULL; } ////////////// // Destructor AudioPlayer::~AudioPlayer() { if (displayTimer) { displayTimer->Stop(); } CloseStream(); } //////////////// // Set provider void AudioPlayer::SetProvider(AudioProvider *_provider) { provider = _provider; } //////////////// // Get provider AudioProvider *AudioPlayer::GetProvider() { return provider; } ///////////// // Get mutex wxMutex *AudioPlayer::GetMutex() { return NULL; } ///////////// // Set timer void AudioPlayer::SetDisplayTimer(wxTimer *timer) { displayTimer = timer; } ///////////////////// // Ask to stop later void AudioPlayer::RequestStop() { wxCommandEvent event(wxEVT_STOP_AUDIO, 1000); event.SetEventObject(this); AddPendingEvent(event); // thread safe } ///////// // Event DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO) BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler) EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio) END_EVENT_TABLE() void AudioPlayer::OnStopAudio(wxCommandEvent &event) { Stop(false); } ////////////// // Get player AudioPlayer* AudioPlayerFactoryManager::GetAudioPlayer() { // List of providers wxArrayString list = GetFactoryList(Options.AsText(_T("Audio player"))); // None available if (list.Count() == 0) throw _T("No audio players are available."); // Get provider wxString error; for (unsigned int i=0;iCreatePlayer(); if (player) return player; } catch (wxString err) { error += list[i] + _T(" factory: ") + err + _T("\n"); } catch (const wxChar *err) { error += list[i] + _T(" factory: ") + wxString(err) + _T("\n"); } catch (...) { error += list[i] + _T(" factory: Unknown error\n"); } } // Failed throw error; } ////////////////////////// // Register all factories void AudioPlayerFactoryManager::RegisterProviders() { #ifdef WITH_ALSA RegisterFactory(new AlsaPlayerFactory(),_T("ALSA")); #endif #ifdef WITH_DIRECTSOUND RegisterFactory(new DirectSoundPlayerFactory(),_T("DirectSound-old")); RegisterFactory(new DirectSoundPlayer2Factory(),_T("DirectSound")); #endif #ifdef WITH_OPENAL RegisterFactory(new OpenALPlayerFactory(),_T("OpenAL")); #endif #ifdef WITH_PORTAUDIO RegisterFactory(new PortAudioPlayerFactory(),_T("PortAudio")); #endif #ifdef WITH_PULSEAUDIO RegisterFactory(new PulseAudioPlayerFactory(),_T("PulseAudio")); #endif } /////////////////////// // Clear all factories void AudioPlayerFactoryManager::ClearProviders() { ClearFactories(); } ////////// // Static template std::map* FactoryManager::factories=NULL;