// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:jiifurusu@gmail.com // // Scripting engine for legacy Automation 3 compatibility #pragma once #ifndef _AUTO4_AUTO3_H #define _AUTO4_AUTO3_H #include "auto4_base.h" #include #include #include "../lua51/src/lua.h" #include "../lua51/src/lauxlib.h" #include "ass_file.h" #include "ass_entry.h" #include "ass_dialogue.h" #include "ass_style.h" namespace Automation4 { class Auto3ProgressSink : public ProgressSink { private: lua_State *L; static int LuaSetStatus(lua_State *L); static int LuaOutputDebug(lua_State *L); static int LuaReportProgress(lua_State *L); public: Auto3ProgressSink(lua_State *_L, wxWindow *parent); virtual ~Auto3ProgressSink(); static Auto3ProgressSink* GetObjPointer(lua_State *L, int idx); }; enum Auto3ScriptConfigurationOptionKind { COK_INVALID = 0, COK_LABEL, COK_TEXT, COK_INT, COK_FLOAT, COK_BOOL, COK_COLOUR, COK_STYLE }; struct Auto3ScriptConfigurationOption { wxString name; Auto3ScriptConfigurationOptionKind kind; wxString label; wxString hint; union { bool isset; int intval; double floatval; } min, max; struct { wxString stringval; int intval; double floatval; bool boolval; AssColor colourval; } default_val, value; }; class Auto3ConfigDialog : public ScriptConfigDialog { // copypasta private: bool present; // is there any configuration option set at all? std::vector options; struct Control { wxStaticText *label; wxControl *control; Auto3ScriptConfigurationOption *option; Control() : label(0), control(0), option(0) {} }; std::vector controls; wxString ident; protected: wxWindow* CreateWindow(wxWindow *parent); public: Auto3ConfigDialog(lua_State *L, const wxString &_ident); virtual ~Auto3ConfigDialog(); int LuaReadBack(lua_State *L); // read back internal structure to lua structures void ReadBack(); // from auto4 base wxString serialize(); // make a string from the option name+value pairs void unserialize(wxString &settings); // set the option values from a serialized string }; class Auto3Filter : public FeatureFilter { private: Auto3ConfigDialog *config; AssFile *_file; lua_State *L; protected: ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent); void Init(); public: Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L); void ProcessSubs(AssFile *subs, wxWindow *export_dialog); }; class Auto3ThreadedProcessor : public wxThread { private: lua_State *L; AssFile *file; Auto3ConfigDialog *config; Auto3ProgressSink *sink; public: Auto3ThreadedProcessor(lua_State *_L, AssFile *_file, Auto3ConfigDialog *_config, Auto3ProgressSink *_sink); virtual ExitCode Entry(); }; class Auto3Script : public Script { private: Auto3Filter *filter; lua_State *L; static int LuaTextExtents(lua_State *L); static int LuaInclude(lua_State *L); static int LuaColorstringToRGB(lua_State *L); static int LuaFrameFromMs(lua_State *L); static int LuaMsFromFrame(lua_State *L); void Create(); void Destroy(); static Auto3Script* GetScriptObject(lua_State *L); public: Auto3Script(const wxString &filename); virtual ~Auto3Script(); virtual void Reload(); }; }; #endif