// Copyright (c) 2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file selection_controller.h /// @ingroup controllers /// @brief Interface declaration for the SubtitleSelectionController #pragma once #include #include /// @class SelectionController /// @brief Abstract interface for selection controllers /// /// Two concepts are managed by implementations of this interface: The concept of the /// active line, and the concept of the set of selected lines. There is one or zero /// active lines, the active line is the base for subtitle manipulation in the GUI. /// The set of selected lines may contain any number of subtitle lines, and those /// lines are the primary target of subtitle manipulation. In other words, the active /// line controls what values the user is presented to modify, and the selected set /// controls what lines are actually modified when the user performs modifications. /// In most cases, the active line will be a member of the selected set. It will be /// the responsibility of manipulators to affect the appropriate lines. /// /// There is only intended to be one instance of a class implementing this interface /// per editing session, but there may be many different implementations of it. /// The primary implementation would be the subtitle grid in the main GUI, allowing /// the user to actively manipulate the active and selected line sets, but other /// potential implementations are in a test driver and in a non-interactive scenario. /// /// Objects implementing the SelectionListener interface can subscribe to /// changes in the active line and the selected set. template class SelectionController { public: typedef std::set Selection; protected: agi::signal::Signal AnnounceActiveLineChanged; agi::signal::Signal AnnounceSelectedSetChanged; public: /// Virtual destructor for safety virtual ~SelectionController() { } /// @brief Change the active line /// @param new_line Subtitle line to become the new active line /// /// The active line may be changed to nullptr, in which case there is no longer an /// active line. /// /// Calling this method should only cause a change notification to be sent if /// the active line was actually changed. /// /// This method must not affect the selected set. virtual void SetActiveLine(ItemDataType new_line) = 0; /// @brief Obtain the active line /// @return The active line or nullptr if there is none virtual ItemDataType GetActiveLine() const = 0; /// @brief Change the selected set /// @param new_selection The set of subtitle lines to become the new selected set /// /// Implementations must either completely change the selected set to the new /// set provided, or not change the selected set at all. Partial changes are /// not allowed. /// /// If no change happens to the selected set, whether because it was refused or /// because the new set was identical to the old set, no change notification may /// be sent. virtual void SetSelectedSet(Selection new_selection) = 0; /// @brief Obtain the selected set /// @param[out] selection Filled with the selected set on return virtual void GetSelectedSet(Selection &selection) const = 0; /// @brief Obtain the selected set /// @return The selected set virtual Selection const& GetSelectedSet() const = 0; /// @brief Set both the selected set and active line /// @param new_line Subtitle line to become the new active line /// @param new_selection The set of subtitle lines to become the new selected set /// /// This sets both the active line and selected set before announcing the /// change to either of them, and is guaranteed to announce the active line /// change before the selection change. virtual void SetSelectionAndActive(Selection new_selection, ItemDataType new_line) = 0; /// @brief Change the active line to the next in sequence /// /// If there is no logical next line in sequence, no change happens. This should /// also reset the selected set to consist of exactly the active line, if the /// active line was changed. virtual void NextLine() = 0; /// @brief Change the active line to the previous in sequence /// /// If there is no logical previous line in sequence, no change happens. This /// should also reset the selected set to consist of exactly the active line, if /// the active line was changed. virtual void PrevLine() = 0; DEFINE_SIGNAL_ADDERS(AnnounceSelectedSetChanged, AddSelectionListener) DEFINE_SIGNAL_ADDERS(AnnounceActiveLineChanged, AddActiveLineListener) }; class AssDialogue; typedef SelectionController SubtitleSelectionController; typedef SubtitleSelectionController::Selection SubtitleSelection;