// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player_openal.cpp /// @brief OpenAL-based audio output /// @ingroup audio_output /// #include "config.h" #ifdef WITH_OPENAL #include #include "audio_player_openal.h" #include "audio_controller.h" #include "utils.h" // Auto-link to OpenAL lib for MSVC #ifdef _MSC_VER #pragma comment(lib, "openal32.lib") #endif DEFINE_SIMPLE_EXCEPTION(OpenALException, agi::AudioPlayerOpenError, "audio/open/player/openal") OpenALPlayer::OpenALPlayer(AudioProvider *provider) : AudioPlayer(provider) , samplerate(provider->GetSampleRate()) , bpf(provider->GetChannels() * provider->GetBytesPerSample()) { try { // Open device device = alcOpenDevice(nullptr); if (!device) throw OpenALException("Failed opening default OpenAL device", nullptr); // Create context context = alcCreateContext(device, nullptr); if (!context) throw OpenALException("Failed creating OpenAL context", nullptr); if (!alcMakeContextCurrent(context)) throw OpenALException("Failed selecting OpenAL context", nullptr); // Clear error code alGetError(); // Generate buffers alGenBuffers(num_buffers, buffers); if (alGetError() != AL_NO_ERROR) throw OpenALException("Error generating OpenAL buffers", nullptr); // Generate source alGenSources(1, &source); if (alGetError() != AL_NO_ERROR) { alDeleteBuffers(num_buffers, buffers); throw OpenALException("Error generating OpenAL source", nullptr); } } catch (...) { alcDestroyContext(context); alcCloseDevice(device); throw; } // Determine buffer length decode_buffer.resize(samplerate * bpf / num_buffers / 2); // buffers for half a second of audio } OpenALPlayer::~OpenALPlayer() { Stop(); alDeleteSources(1, &source); alDeleteBuffers(num_buffers, buffers); alcDestroyContext(context); alcCloseDevice(device); } void OpenALPlayer::Play(int64_t start, int64_t count) { if (playing) { // Quick reset playing = false; alSourceStop(source); alSourcei(source, AL_BUFFER, 0); } // Set params start_frame = start; cur_frame = start; end_frame = start + count; playing = true; // Prepare buffers buffers_free = num_buffers; buffers_played = 0; buf_first_free = 0; buf_first_queued = 0; FillBuffers(num_buffers); // And go! alSourcePlay(source); wxTimer::Start(100); playback_segment_timer.Start(); } void OpenALPlayer::Stop() { if (!playing) return; // Reset data wxTimer::Stop(); playing = false; start_frame = 0; cur_frame = 0; end_frame = 0; // Then drop the playback alSourceStop(source); alSourcei(source, AL_BUFFER, 0); } void OpenALPlayer::FillBuffers(ALsizei count) { // Do the actual filling/queueing for (count = mid(1, count, buffers_free); count > 0; --count) { ALsizei fill_len = mid(0, decode_buffer.size() / bpf, end_frame - cur_frame); if (fill_len > 0) // Get fill_len frames of audio provider->GetAudioWithVolume(&decode_buffer[0], cur_frame, fill_len, volume); if ((size_t)fill_len * bpf < decode_buffer.size()) // And zerofill the rest memset(&decode_buffer[fill_len * bpf], 0, decode_buffer.size() - fill_len * bpf); cur_frame += fill_len; alBufferData(buffers[buf_first_free], AL_FORMAT_MONO16, &decode_buffer[0], decode_buffer.size(), samplerate); alSourceQueueBuffers(source, 1, &buffers[buf_first_free]); // FIXME: collect buffer handles and queue all at once instead of one at a time? buf_first_free = (buf_first_free + 1) % num_buffers; --buffers_free; } } void OpenALPlayer::Notify() { ALsizei newplayed; alGetSourcei(source, AL_BUFFERS_PROCESSED, &newplayed); LOG_D("player/audio/openal") << "buffers_played=" << buffers_played << " newplayed=" << newplayed; if (newplayed > 0) { // Reclaim buffers ALuint bufs[num_buffers]; for (ALsizei i = 0; i < newplayed; ++i) { bufs[i] = buffers[buf_first_queued]; buf_first_queued = (buf_first_queued + 1) % num_buffers; } alSourceUnqueueBuffers(source, newplayed, bufs); buffers_free += newplayed; // Update buffers_played += newplayed; playback_segment_timer.Start(); // Fill more buffers FillBuffers(newplayed); } LOG_D("player/audio/openal") << "frames played=" << (buffers_played - num_buffers) * decode_buffer.size() / bpf << " num frames=" << end_frame - start_frame; // Check that all of the selected audio plus one full set of buffers has been queued if ((buffers_played - num_buffers) * (int64_t)decode_buffer.size() > (end_frame - start_frame) * bpf) { Stop(); } } void OpenALPlayer::SetEndPosition(int64_t pos) { end_frame = pos; } int64_t OpenALPlayer::GetCurrentPosition() { // FIXME: this should be based on not duration played but actual sample being heard // (during video playback, cur_frame might get changed to resync) long extra = playback_segment_timer.Time(); return buffers_played * decode_buffer.size() / bpf + start_frame + extra * samplerate / 1000; } #endif // WITH_OPENAL