// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file video_context.h /// @see video_context.cpp /// @ingroup video /// #ifndef AGI_PRE #include #include #include #include #include #endif #include #include #include class AegiVideoFrame; class SubtitlesProviderErrorEvent; class ThreadedFrameSource; class VideoProvider; class VideoProviderErrorEvent; namespace agi { struct Context; class OptionValue; } /// @class VideoContext /// @brief Manage a bunch of things vaguely related to video playback /// /// VideoContext's core responsibility is opening and playing videos. Along /// with that, it also manages video timecodes and keyframes, and some /// video-related UI properties class VideoContext : public wxEvtHandler { /// Current frame number changed (new frame number) agi::signal::Signal Seek; /// A new video was opened agi::signal::Signal<> VideoOpen; /// New keyframes opened (new keyframe data) agi::signal::Signal const&> KeyframesOpen; /// New timecodes opened (new timecode data) agi::signal::Signal TimecodesOpen; /// Aspect ratio was changed (type, value) agi::signal::Signal ARChange; agi::Context *context; /// The video provider owned by the threaded frame source, or NULL if no /// video is open VideoProvider *videoProvider; /// Asynchronous provider of video frames agi::scoped_ptr provider; /// Filename of currently open video wxString videoFile; /// List of frame numbers which are keyframes std::vector keyFrames; /// File name of the currently open keyframes or empty if keyframes are not overridden wxString keyFramesFilename; /// Playback timer used to periodically check if we should go to the next /// frame while playing video wxTimer playback; /// Time since playback was last started wxStopWatch playTime; /// The start time of the first frame of the current playback; undefined if /// video is not currently playing int startMS; /// The last frame to play if video is currently playing int endFrame; /// The frame number which was last requested from the video provider, /// which may not be the same thing as the currently displayed frame int frame_n; /// The picture aspect ratio of the video if the aspect ratio has been /// overridden by the user double arValue; /// @brief The current AR type /// /// 0 is square pixels; 1-3 are predefined ARs; 4 is custom, where the real /// AR is in arValue int arType; /// Does the currently loaded video file have subtitles muxed into it? bool hasSubtitles; /// Filename of the currently loaded timecodes file, or empty if timecodes /// have not been overridden wxString ovrTimecodeFile; /// Cached option for audio playing when frame stepping const agi::OptionValue* playAudioOnStep; void OnPlayTimer(wxTimerEvent &event); /// The timecodes from the video file agi::vfr::Framerate videoFPS; /// External timecode which have been loaded, if any agi::vfr::Framerate ovrFPS; void OnVideoError(VideoProviderErrorEvent const& err); void OnSubtitlesError(SubtitlesProviderErrorEvent const& err); void OnSubtitlesCommit(); void OnSubtitlesSave(); /// Close the video, keyframes and timecodes void Reset(); public: VideoContext(); ~VideoContext(); /// @brief Set the context that this is the video controller for /// @param context Initialized project context /// /// Once this is no longer a singleton this can probably be moved into /// the constructor void SetContext(agi::Context *context); /// @brief Get the video provider used for the currently open video VideoProvider *GetProvider() const { return videoProvider; } /// Synchronously get a video frame /// @param n Frame number to get /// @param raw If true, subtitles are not rendered on the frame /// @return The requested frame std::shared_ptr GetFrame(int n, bool raw = false); /// Asynchronously get a video frame, triggering a EVT_FRAME_READY event when it's ready /// @param n Frame number to get void GetFrameAsync(int n); /// Is there a video loaded? bool IsLoaded() const { return !!videoProvider; } /// Get the file name of the currently open video, if any wxString GetVideoName() const { return videoFile; } /// Is the video currently playing? bool IsPlaying() const { return playback.IsRunning(); } /// Does the video file loaded have muxed subtitles that we can load? bool HasSubtitles() const { return hasSubtitles; } /// Get the width of the currently open video int GetWidth() const; /// Get the height of the currently open video int GetHeight() const; /// Get the length in frames of the currently open video int GetLength() const; /// Get the current frame number int GetFrameN() const { return frame_n; } /// Get the actual aspect ratio from a predefined AR type double GetARFromType(int type) const; /// Override the aspect ratio of the currently loaded video /// @param type Aspect ratio type from 0-4 /// @param value If type is 4 (custom), the aspect ratio to use void SetAspectRatio(int type, double value=1.0); /// Get the current AR type int GetAspectRatioType() const { return arType; } /// Get the current aspect ratio of the video double GetAspectRatioValue() const { return arValue; } /// @brief Open a new video /// @param filename Video to open, or empty to close the current video void SetVideo(const wxString &filename); /// @brief Close and reopen the current video void Reload(); /// @brief Jump to the beginning of a frame /// @param n Frame number to jump to void JumpToFrame(int n); /// @brief Jump to a time /// @param ms Time to jump to in milliseconds /// @param end Type of time void JumpToTime(int ms, agi::vfr::Time end = agi::vfr::START); /// Starting playing the video void Play(); /// Play the next frame then stop void NextFrame(); /// Play the previous frame then stop void PrevFrame(); /// Seek to the beginning of the current line, then play to the end of it void PlayLine(); /// Stop playing void Stop(); DEFINE_SIGNAL_ADDERS(Seek, AddSeekListener) DEFINE_SIGNAL_ADDERS(VideoOpen, AddVideoOpenListener) DEFINE_SIGNAL_ADDERS(KeyframesOpen, AddKeyframesListener) DEFINE_SIGNAL_ADDERS(TimecodesOpen, AddTimecodesListener) DEFINE_SIGNAL_ADDERS(ARChange, AddARChangeListener) const std::vector& GetKeyFrames() const { return keyFrames; }; wxString GetKeyFramesName() const { return keyFramesFilename; } void LoadKeyframes(wxString filename); void SaveKeyframes(wxString filename); void CloseKeyframes(); bool OverKeyFramesLoaded() const { return !keyFramesFilename.empty(); } bool KeyFramesLoaded() const { return !keyFrames.empty(); } wxString GetTimecodesName() const { return ovrTimecodeFile; } void LoadTimecodes(wxString filename); void SaveTimecodes(wxString filename); void CloseTimecodes(); bool OverTimecodesLoaded() const { return ovrFPS.IsLoaded(); } bool TimecodesLoaded() const { return videoFPS.IsLoaded() || ovrFPS.IsLoaded(); }; const agi::vfr::Framerate& FPS() const { return ovrFPS.IsLoaded() ? ovrFPS : videoFPS; } const agi::vfr::Framerate& VideoFPS() const { return videoFPS; } int TimeAtFrame(int frame, agi::vfr::Time type = agi::vfr::EXACT) const; int FrameAtTime(int time, agi::vfr::Time type = agi::vfr::EXACT) const; static VideoContext *Get(); static void OnExit(); };