// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file visual_feature->h /// @see visual_feature->cpp /// @ingroup visual_ts /// #pragma once #include "vector2d.h" #include class OpenGLWrapper; class AssDialogue; /// VisualDraggableFeature display types enum DraggableFeatureType { DRAG_NONE, DRAG_BIG_SQUARE, DRAG_BIG_CIRCLE, DRAG_BIG_TRIANGLE, DRAG_SMALL_SQUARE, DRAG_SMALL_CIRCLE }; /// @class VisualDraggableFeature /// @brief Onscreen control used by many visual tools /// /// By itself this class doesn't do much. It mostly just draws itself at a /// specified position and performs hit-testing. class VisualDraggableFeature : public boost::intrusive::make_list_base_hook>::type { Vector2D start; ///< position before the last drag operation began public: DraggableFeatureType type = DRAG_NONE; ///< Shape of feature Vector2D pos; ///< Position of this feature int layer = 0; ///< Layer; Higher = above AssDialogue* line = nullptr; ///< The dialogue line this feature is for; may be nullptr /// @brief Is the given point over this feature? /// @param mouse_pos Position of the mouse bool IsMouseOver(Vector2D mouse_pos) const; /// @brief Draw this feature /// @param gl OpenGLWrapper to use void Draw(OpenGLWrapper const& gl) const; /// Start a drag void StartDrag(); /// Update the position of the feature during a drag /// @param d New position of the feature /// @param single_axis Only apply the larger of the two changes to the position void UpdateDrag(Vector2D d, bool single_axis); /// Has this feature actually moved since a drag was last started? bool HasMoved() const; };