// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ #include "ass_export_filter.h" #include class AssDialogue; class AssOverrideParameter; class wxCheckBox; class wxRadioButton; class wxTextCtrl; /// @class AssTransformFramerateFilter /// @brief Transform subtitle times, including those in override tags, from an input framerate to an output framerate class AssTransformFramerateFilter final : public AssExportFilter { agi::Context *c = nullptr; AssDialogue *line = nullptr; int newStart = 0; int newEnd = 0; int newK = 0; int oldK = 0; // Yes, these are backwards. It sort of makes sense if you think about what it's doing. agi::vfr::Framerate Input; ///< Destination frame rate agi::vfr::Framerate Output; ///< Source frame rate wxTextCtrl *InputFramerate; ///< Input frame rate text box wxTextCtrl *OutputFramerate; ///< Output frame rate text box wxRadioButton *RadioOutputCFR; ///< CFR radio control wxRadioButton *RadioOutputVFR; ///< VFR radio control wxCheckBox *Reverse; ///< Switch input and output /// @brief Apply the transformation to a file /// @param subs File to process void TransformFrameRate(AssFile *subs); /// @brief Transform a single tag /// @param name Name of the tag /// @param curParam Current parameter being processed /// @param userdata Filter instance static void TransformTimeTags(std::string const& name, AssOverrideParameter *curParam, void *userdata); /// @brief Convert a time from the input frame rate to the output frame rate /// @param time Time in ms to convert /// @return Time in ms /// /// This preserves two things: /// 1. The frame number /// 2. The relative distance between the beginning of the frame which time /// is in and the beginning of the next frame int ConvertTime(int time); public: AssTransformFramerateFilter(); void ProcessSubs(AssFile *subs, wxWindow *) override; wxWindow *GetConfigDialogWindow(wxWindow *parent, agi::Context *c) override; void LoadSettings(bool is_default, agi::Context *c) override; };