// Copyright (c) 2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @brief Styles audio may be rendered in /// /// The constants are ordered by priority: /// Primary has highest priority and should overlap selected, which should /// overlap inactive, which should overlap normal regions. enum AudioRenderingStyle { /// Regular audio with no special properties AudioStyle_Normal = 0, /// Audio belonging to objects that are not part of the current selection AudioStyle_Inactive, /// Audio belonging to objects that are part of the current selection, /// but not the primary work rage AudioStyle_Selected, /// Primary selection for work, usually coinciding with the primary playback range AudioStyle_Primary, /// Number of audio styles AudioStyle_MAX }; /// @class AudioRenderingStyleRanges /// @brief Abstract container for ranges of audio rendering styles /// /// Interface for producers of audio rendering ranges, consumers should /// implement this interface for objects to pass to producers. class AudioRenderingStyleRanges { protected: ~AudioRenderingStyleRanges() { } public: /// @brief Add a range to the line /// @param start First milisecond in range /// @param end One past last milisecond in range /// @param style Style of the range added virtual void AddRange(int start, int end, AudioRenderingStyle style) = 0; };