// Copyright (c) 2009-2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_colorscheme.h /// @see audio_colorscheme.cpp /// @ingroup audio_ui /// /// Manage colour schemes for the audio display #include #include #include "utils.h" /// @class AudioSpectrumColorMap /// @brief Provides colour maps for audio display rendering /// /// Maps values from floats in range 0..1 into RGB colour values. /// /// First create an instance of this class, then call an initialisation function /// in it to fill the palette with a colour map. class AudioColorScheme { /// The palette data for the map std::vector palette; /// Factor to multiply 0..1 values by to map them into the palette range size_t factor; /// @brief Get a floating point value's colour as a 24-bit RGB pixel /// @param val The value to map from const unsigned char *get_color(float val) const { return &palette[mid(0, val * factor, factor) * 3]; } public: /// @brief Constructor /// @param prec Bit precision to create the colour map with /// @param scheme_name Name of the colour scheme to use /// @param audio_rendering_style AudioRenderingStyle to init this colorscheme for /// /// Allocates the palette array to 2^prec entries AudioColorScheme(int prec, std::string const& scheme_name, int audio_rendering_style); /// @brief Map a floating point value to RGB /// @param val [in] The value to map from /// @param pixel [out] First byte of the pixel to write /// /// Writes into the XRGB pixel (assumed 32 bit without alpha) passed. /// The pixel format is assumed to be the same as that in the palette. void map(float val, unsigned char *pixel) const { // Find the colour in the palette const unsigned char *color = get_color(val); // Copy to the destination. // Has to be done one byte at a time since we're writing RGB and not RGBX or RGBA // data, and we otherwise write past the end of the pixel we're writing, possibly // hitting adjacent memory blocks or just overwriting the start of the following // scanline in the image. // As the image is 24 bpp, 3 of every 4 uint32_t writes would be unaligned anyway. pixel[0] = color[0]; pixel[1] = color[1]; pixel[2] = color[2]; } /// @brief Get a floating point value's colour as a wxColour /// @param val The value to map from /// @return The corresponding wxColour wxColour get(float val) const { const unsigned char *color = get_color(val); return wxColour(color[0], color[1], color[2]); } };