// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ #include "spline_curve.h" #include #include class VisualToolBase; class Spline final : private std::vector { /// Visual tool to do the conversion between script and video pixels const VisualToolBase &coord_translator; /// Spline scale int scale = 0; int raw_scale = 0; /// Video coordinates -> Script coordinates Vector2D ToScript(Vector2D vec) const; /// Script coordinates -> Video coordinates Vector2D FromScript(Vector2D vec) const; public: Spline(const VisualToolBase &scale); /// Encode to an ASS vector drawing std::string EncodeToAss() const; /// Decode an ASS vector drawing void DecodeFromAss(std::string const& str); /// Set the scale /// @param new_scale Power-of-two to scale coordinates by void SetScale(int new_scale); /// Get the current scale int GetScale() const { return raw_scale; } /// @brief Moves a specific point in the spline /// @param curve Curve which the point is in /// @param point Index in the curve /// @param pos New position void MovePoint(iterator curve, int point, Vector2D pos); /// Smooth the spline void Smooth(float smooth=1.0f); /// Gets a list of points in the curve std::vector GetPointList(std::vector& first, std::vector& count); /// Gets a list of points in the curve std::vector GetPointList(iterator curve); /// Get t value and curve of the point closest to reference void GetClosestParametricPoint(Vector2D reference, iterator& curve, float &t, Vector2D &point); /// Get closest point on the curve to reference Vector2D GetClosestPoint(Vector2D reference); Vector2D GetClosestControlPoint(Vector2D reference); using std::vector::value_type; using std::vector::pointer; using std::vector::reference; using std::vector::const_reference; using std::vector::size_type; using std::vector::difference_type; using std::vector::iterator; using std::vector::const_iterator; using std::vector::reverse_iterator; using std::vector::const_reverse_iterator; using std::vector::back; using std::vector::begin; using std::vector::clear; using std::vector::emplace_back; using std::vector::empty; using std::vector::end; using std::vector::erase; using std::vector::front; using std::vector::insert; using std::vector::operator[]; using std::vector::pop_back; using std::vector::push_back; using std::vector::rbegin; using std::vector::rend; using std::vector::size; };