#include #include #include "gl_wrap.h" typedef std::function updator; class ImagePositionPicker : public wxPanel { wxImage image; wxBitmap resized; int prevW, prevH, w, h; updator update; public: ImagePositionPicker(wxWindow* parent, wxImage i, updator upd); void paintEvent(wxPaintEvent & evt); void paintNow(); void OnSize(wxSizeEvent& event); void OnMouseEvent(wxMouseEvent& evt); void render(wxDC& dc); // some useful events /* void mouseMoved(wxMouseEvent& event); void mouseDown(wxMouseEvent& event); void mouseWheelMoved(wxMouseEvent& event); void mouseReleased(wxMouseEvent& event); void rightClick(wxMouseEvent& event); void mouseLeftWindow(wxMouseEvent& event); void keyPressed(wxKeyEvent& event); void keyReleased(wxKeyEvent& event); */ DECLARE_EVENT_TABLE() };