[src\meson.build] Add DirectWrite has dependency
[src\font_file_lister_gdi] Rework GDI FontCollector to use DirectWrite
This replaces all the logic of using the Windows registry to obtain the font path by using DirectWrite. The goal is simply to improve the quality of the code. This doesn't change any functionality
[src\meson.build] Remove Uniscribe has dependency
Uniscribe was only used for the FontCollector. Since we now use DirectWrite, we don't need it anymore.
[src\dialog_fonts_collector] Catch exceptions that FontCollector may raise
On Windows, the initialization of the FontCollector can raise an exception
[src\font_file_lister] Document the exception that GdiFontFileLister can throw
[src\font_file_lister_gdi] Correct possible memory leak when an error occur
Fix error caused by AddFontResource on Windows 10 or higher
[meson.build] Replace add_project_arguments with conf.set for HAVE_DWRITE_3
[src\dialog_fonts_collector] Update message error and optimisation
[src\font_file_lister_gdi] Correct documentation typo
[src\font_file_lister_gdi] Cosmetic nit - Initialize hfont in one line
[src\font_file_lister_gdi] Cosmetic nit - Remove if statements brace
[src\font_file_lister_gdi] Replace WCHAR param of normalizeFilePathCase to std::wstring
[src\font_file_lister_gdi] Replace WCHAR by std::wstring
[src\font_file_lister_gdi] Use IDWriteFontFace::GetSimulations to detect fake_italic/fake_bold
See this comment: https://github.com/arch1t3cht/Aegisub/pull/107#issuecomment-1975229652
[src\font_file_lister_gdi] If Win7/8 has Win 10 SDK on compile time, correctly verify if font has character(s)
With the Visual Studio 2019 toolchain on Windows 7, it installs the Windows 10 SDK by default. Because of this, ``HAVE_DWRITE_3`` is true, so the ``QueryInterface`` always fails. Now, if the ``QueryInterface`` fails, we try to verify if the font has characters with a Windows Vista SP2 compatible code.
[src\font_file_lister_gdi] Support facename that contains only whitespace AND truncated facename
Problem 1:
Previously, if a user wrote "\fn ", it would return the font Arial, which is not what we want. This is because when we request EnumFontFamiliesEx with whitespace or an empty lfFaceName, it will enumerate all the installed fonts.
Solution 1:
To resolve this issue, let's implement a solution similar to libass to determine if the selected facename exists: 649a7c2e1f/libass/ass_directwrite.c (L737-L747)
Problem 2:
GDI truncates font names to 31 characters. See: https://github.com/libass/libass/issues/459
However, since I changed the method to determine if a facename exists, I ensured that we still support this "feature".
To test this, I used the font in: https://github.com/libass/libass/issues/710
[src\font_file_lister_gdi] Add a FIXME comment regarding the utilization of std::wstring over WCHAR
[src\font_file_lister_gdi] Add FIXME comment about charset
It's modestly faster, significantly more type-safe, and doesn't assert
when there's too few arguments, which causes problems for plural forms.
Closes#1733.
Most of the dialogs in Aegisub have a public interface consisting of a
single function, so there's really no need to expose the actual dialog
classes to the rest of the program. Add dialogs.h with the declarations
of all of those functions (most of which are just ShowFooDialog()), and
kill a million other headers.