Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
When the set of changed lines is populated, only copy those lines rather
than the entire file. On large files, this makes amend commits roughly
twice as fast when video is open.
This is a potentially sensible operation (to convert from VFR to/from
the video's average FPS), so there's no reason to require that the input
and output timecodes be from different places.
Closes#1530.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
Rather than everything having to separately commit changes to the ass
and then tell the subs grid to notify various parts of Aegisub about the
changes, committing the AssFile now triggers an event which objects
listen for.
AssFile::Commit now also has an argument to indicate what sorts of
changes were made to the file. For now these types are very broad.
Originally committed to SVN as r4901.
Don't display error messages and try other providers when the user
cancels loading a file.
Remove files from the MRU lists if they can't be found.
Closes#717.
Originally committed to SVN as r4717.
Makes the click event handler for the grid no longer slow when video
autoscroll is enabled, making it harder to accidently select multiple
lines.
Makes seeking speed no longer limited by decoding/rendering speed;
seeking faster than video can be decoded simply results in dropped
frames.
Makes editing the file while a slow-rendering frame is visible far more
responsive.
Originally committed to SVN as r4702.
This happens to fix most of the undo issues, as it's now much harder to
have uncommitted changes to the file.
Closes#355 and #586.
Originally committed to SVN as r4699.
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead.
Rather than the globals VFR_Input and VFR_Output, everything related to
frame rate is now part of the video context. Most things which used to
use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers,
rather than modifying VFR_Input directly, now have getters for their
frame rates which VideoContext calls. Read-only public access to
VFR_Input and VFR_Output are still provided (hopefully temporarily) for
a few things which were awkward to do through VideoContext.
The Avisynth provider now might correctly handle VFR MKVs which can be
opened with DirectShowSource but not DSS2.
Rework keyframe handling as well, so that it continues to match the vfr
handling in design and implementation.
Originally committed to SVN as r4662.
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.
Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.
Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.
Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.
Originally committed to SVN as r4631.