[src\meson.build] Add DirectWrite has dependency
[src\font_file_lister_gdi] Rework GDI FontCollector to use DirectWrite
This replaces all the logic of using the Windows registry to obtain the font path by using DirectWrite. The goal is simply to improve the quality of the code. This doesn't change any functionality
[src\meson.build] Remove Uniscribe has dependency
Uniscribe was only used for the FontCollector. Since we now use DirectWrite, we don't need it anymore.
[src\dialog_fonts_collector] Catch exceptions that FontCollector may raise
On Windows, the initialization of the FontCollector can raise an exception
[src\font_file_lister] Document the exception that GdiFontFileLister can throw
[src\font_file_lister_gdi] Correct possible memory leak when an error occur
Fix error caused by AddFontResource on Windows 10 or higher
[meson.build] Replace add_project_arguments with conf.set for HAVE_DWRITE_3
[src\dialog_fonts_collector] Update message error and optimisation
[src\font_file_lister_gdi] Correct documentation typo
[src\font_file_lister_gdi] Cosmetic nit - Initialize hfont in one line
[src\font_file_lister_gdi] Cosmetic nit - Remove if statements brace
[src\font_file_lister_gdi] Replace WCHAR param of normalizeFilePathCase to std::wstring
[src\font_file_lister_gdi] Replace WCHAR by std::wstring
[src\font_file_lister_gdi] Use IDWriteFontFace::GetSimulations to detect fake_italic/fake_bold
See this comment: https://github.com/arch1t3cht/Aegisub/pull/107#issuecomment-1975229652
[src\font_file_lister_gdi] If Win7/8 has Win 10 SDK on compile time, correctly verify if font has character(s)
With the Visual Studio 2019 toolchain on Windows 7, it installs the Windows 10 SDK by default. Because of this, ``HAVE_DWRITE_3`` is true, so the ``QueryInterface`` always fails. Now, if the ``QueryInterface`` fails, we try to verify if the font has characters with a Windows Vista SP2 compatible code.
[src\font_file_lister_gdi] Support facename that contains only whitespace AND truncated facename
Problem 1:
Previously, if a user wrote "\fn ", it would return the font Arial, which is not what we want. This is because when we request EnumFontFamiliesEx with whitespace or an empty lfFaceName, it will enumerate all the installed fonts.
Solution 1:
To resolve this issue, let's implement a solution similar to libass to determine if the selected facename exists: 649a7c2e1f/libass/ass_directwrite.c (L737-L747)
Problem 2:
GDI truncates font names to 31 characters. See: https://github.com/libass/libass/issues/459
However, since I changed the method to determine if a facename exists, I ensured that we still support this "feature".
To test this, I used the font in: https://github.com/libass/libass/issues/710
[src\font_file_lister_gdi] Add a FIXME comment regarding the utilization of std::wstring over WCHAR
[src\font_file_lister_gdi] Add FIXME comment about charset
It is not picked up by the existing dependency() check because its
version is unknown to Meson, which fails the version constraint.
Besides, dependency('openal') seems to try "openal.framework",
which may or may not work on case-sensitive file systems.
Don't search for the dependency and set up fallback
only to throw it away if the option is disabled.
This is a waste, and this gives the user the illusion
that the request to disable the feature was ignored.
* [git] ignore IDE setting, Meson subprojects
* [win_installer] rename *.mo -> *.gmo
* [win_installer] only add aeg translations
* [win_installer] split aeg/wx translations
* [win_installer] gen & pack translations
* [git] ignore hunspell source dir
* [git] ignore uchardet source dir
* [test] Generate the test executable
run with `meson test`
* [test] add tools to remove test data files
`unset.bat FULL_PATH`
* [test] set to correct Error type
* [test] Set Source character sets to UTF-8 for MSVC
* [test] move test data files to build_root
* [meson/wxWidgets] fix warning: deprecated feature `cmake_options`
* [meson] fix warning: msvc does not support C++11
* [meson/fribidi] add original meson.build file
* [meson/fribidi] merge pr-151
https://github.com/fribidi/fribidi/pull/151
"meson: add fribidi_static_cargs to extra_cflags"
* [meson/fribidi] fix DEPRECATION
"Library fribidi was passed to the "libraries" keyword argument of a previous call to generate() method instead of first positional argument."
* [git] rm IDE dir
* [meson] remove old flags
* [meson] fixed in upstream
* [git] ignore IDE setting, Meson subprojects
* [win_installer] rename *.mo -> *.gmo
* [win_installer] only add aeg translations
* [win_installer] split aeg/wx translations
* [win_installer] gen & pack translations
* [git] ignore hunspell source dir
* [git] ignore uchardet source dir
* [test] Generate the test executable
run with `meson test`
* [test] add tools to remove test data files
`unset.bat FULL_PATH`
* [test] set to correct Error type
* [test] Set Source character sets to UTF-8 for MSVC
* [test] move test data files to build_root
* [git] remove IDE dir
* [git] ignore gtest subprojects
* [ci] run test in ci
* [meson/test] use more meaningful name
* [test] Add more comments and help msg
This option makes the dependency() call resolve to the subproject
which breaks the Lua 5.2 compatibility check.
This change just ignores the result of the dependency() call
if it resolves to the subproject and then re-fetches it
with a subproject() call later.
Alternatively we could explicitly handle the case where dependency()
resolves to the subproject, but that's just extra code for no
observable difference in behaviour.
Meson port instead of using CMake as I ran into issues with the
src directory (where uchardet.h is located) not being appended
to the include path, and on Windows I ran into a Meson issue
where a -D macro definition was being interpreted as a filename.
In the end a Meson port seemed simpler than working out the CMake
issues, as the CMakeLists.txt files were straightforward and easy
to port.
Note that because of the directory structure of the uchardet source
I had to change the include directive from uchardet/uchardet.h
to just uchardet.h. This is actually more in line with the uchardet
pkg-config file, which appends /usr/include/uchardet to the include path.
System was made header-only by 1.74, so we can't check for it in the submodule, but when linking with older system boosts we need to make sure it gets linked in