Nearly all of the files including main.h are doing so only for OPT_GET
and friends, which are rather unrelated to the main things that main.h
declares.
100 no-op non-amend commits on a subtitle file with 6689 dialogue lines,
with the undo limit set to 100:
Without flyweight:
No video open:
Initial memory usage: 30.6 MB
Final memory usage: 498.0 MB
Elapsed time: 6.3 seconds
Video open, using libass:
Initial memory usage: 54.3 MB
Final memory usage: 653.3 MB
Elapsed time: 23.7 seconds
With flyweight:
No video open:
Initial memory usage: 26.0 MB
Final memory usage: 104.5 MB
Elapsed time: 3.0 seconds
Video open, using libass:
Initial memory usage: 46.7 MB
Final memory usage: 251.8 MB
Elapsed time: 13.0 seconds
No video open:
Memory usage: -79%
Time: -52%
Video open:
Memory usage: -61.5%
Time: -45%
100 no-op amend commits on a line in the middle of a subtitle file with
6689 dialogue lines, with video open:
Without flyweight:
Initial memory usage: 48.2 MB
Final memory usage: 182.3 MB
Elapsed time: 22.3 seconds
With flyweight:
Initial memory usage: 39.8 MB
Final memory usage: 165.8 MB
Elapsed time: 13.8 seconds
Note: The large jump in memory usage here is due to that the benchmark
is blocking the main thread, so at the end there are ~100 video frames
waiting to be displayed.
Mostly just bugs in unreachable code and stylistic things, but there's a
few incorrect reachable things that were working by coincidence and
gratuitous dynamic_casts.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
Switch to a bitmask with much more finely-grained information about what
changed in the commit, fixing a few potential correctness problems and
significantly improving the performance of several scenarios where commits
are spammed very frequently.
Originally committed to SVN as r5590.
Rather than everything having to separately commit changes to the ass
and then tell the subs grid to notify various parts of Aegisub about the
changes, committing the AssFile now triggers an event which objects
listen for.
AssFile::Commit now also has an argument to indicate what sorts of
changes were made to the file. For now these types are very broad.
Originally committed to SVN as r4901.
This happens to fix most of the undo issues, as it's now much harder to
have uncommitted changes to the file.
Closes#355 and #586.
Originally committed to SVN as r4699.
Make the undo and redo stacks non-static members of AssFile, making it
theoretically possible to have multiple open AssFiles with working undo.
Slightly improve tracking of whether the file is modified: saving,
making a change, then undoing the change now results in the file being
shown as unmodified as with most programs with undo.
Add basic undo coalescing support.
Originally committed to SVN as r4667.