Commit Graph

62 Commits

Author SHA1 Message Date
Niels Martin Hansen 057a223b38 Integrate luabins into Aegisub's build system
Make it build as C++ so it links properly against the C++-built version
of Lua used in Aegisub too.
2014-04-24 23:01:27 +02:00
Niels Martin Hansen b4801ef1bb Import luabins 831869cdc8c5e7579804e6472a2dc6cbe0b2672b 2014-04-24 23:00:41 +02:00
Thomas Goyne 7dfd494a46 Update ffms2 2014-04-21 11:11:40 -07:00
Thomas Goyne 5721cd1453 Update ffms2 2014-04-17 11:46:28 -07:00
Thomas Goyne 1b0c1902d5 Update ffms2 2014-03-27 07:24:14 -07:00
Thomas Goyne 84ceed7c3c Update ffms2 2014-03-26 10:03:24 -07:00
Thomas Goyne 21cc91cd16 Update ffmpeg, ffms2, libass, wxWidgets 2014-03-18 14:08:33 -07:00
Thomas Goyne 96a2a98e39 Update ffms2 2014-03-14 09:01:48 -07:00
Thomas Goyne b7b8c3d251 Update fontconfig 2014-03-14 07:00:37 -07:00
Thomas Goyne 1745177b6c Fix compilation with non-bleeding edge boost 2014-03-11 12:15:01 -07:00
Thomas Goyne 843e71331f Add in-repo copy of Lua and use it rather than the system copy
Aegisub needs Lua built as C++ (for stack unwinding on errors). No one
packages it like that, so at the moment we can't actually use systme
packages for Lua.

Fixes a bunch of memory leaks on Automation errors.
2014-03-11 12:15:01 -07:00
Thomas Goyne 33a4a056a4 Move everything up a level since the root dir no longer has stuff 2014-03-11 12:14:57 -07:00