mirror of https://github.com/odrling/Aegisub
Fix GetFloat again, I guess.
Originally committed to SVN as r1013.
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@ -241,7 +241,11 @@ void AegiVideoFrame::GetFloat(float *buffer) const {
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if (flipped) src = data[0] + (h-y-1)*pitch[0]; // I think that it requires flipped data - amz
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if (flipped) src = data[0] + (h-y-1)*pitch[0]; // I think that it requires flipped data - amz
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else src = data[0] + y*pitch[0];
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else src = data[0] + y*pitch[0];
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for (unsigned int x=0;x<w;x++) {
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for (unsigned int x=0;x<w;x++) {
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temp = (*src++)*0.3 + (*src++)*0.4 + (*src++)*0.3;
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//temp = (*src++)*0.3 + (*src++)*0.4 + (*src++)*0.3;
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temp = (*src++)*0.3;
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temp += (*src++)*0.4;
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temp += (*src++)*0.3;
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src += delta;
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src += delta;
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*dst++ = temp;
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*dst++ = temp;
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}
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}
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