Fix crash on exit from the dispatch thread pool

This commit is contained in:
Thomas Goyne 2013-02-04 20:49:32 -08:00
parent 8118d790a4
commit f0054f61bc
1 changed files with 32 additions and 8 deletions

View File

@ -20,6 +20,7 @@
#include "libaegisub/util.h"
#include <atomic>
#include <boost/asio/io_service.hpp>
#include <boost/asio/strand.hpp>
#include <condition_variable>
@ -29,6 +30,7 @@
namespace {
boost::asio::io_service *service;
std::function<void (agi::dispatch::Thunk)> invoke_main;
std::atomic<uint_fast32_t> threads_running;
class MainQueue : public agi::dispatch::Queue {
void DoInvoke(agi::dispatch::Thunk thunk) {
@ -51,21 +53,43 @@ namespace {
public:
SerialQueue() : strand(*service) { }
};
struct IOServiceThreadPool {
boost::asio::io_service io_service;
std::unique_ptr<boost::asio::io_service::work> work;
std::vector<std::thread> threads;
IOServiceThreadPool() : work(new boost::asio::io_service::work(io_service)) { }
~IOServiceThreadPool() {
work.reset();
#ifndef _WIN32
for (auto& thread : threads) thread.join();
#else
// Calling join() after main() returns deadlocks
// https://connect.microsoft.com/VisualStudio/feedback/details/747145
for (auto& thread : threads) thread.detach();
while (threads_running) std::this_thread::yield();
#endif
}
};
}
namespace agi { namespace dispatch {
void Init(std::function<void (Thunk)> invoke_main) {
static boost::asio::io_service service;
static boost::asio::io_service::work work(service);
::service = &service;
static IOServiceThreadPool thread_pool;
::service = &thread_pool.io_service;
::invoke_main = invoke_main;
for (unsigned i = 0; i < std::max<unsigned>(1, std::thread::hardware_concurrency()); ++i)
std::thread([]{
util::SetThreadName("Dispatch Worker");
::service->run();
}).detach();
thread_pool.threads.reserve(std::max<unsigned>(4, std::thread::hardware_concurrency()));
for (size_t i = 0; i < thread_pool.threads.capacity(); ++i) {
thread_pool.threads.emplace_back([]{
++threads_running;
agi::util::SetThreadName("Dispatch Worker");
service->run();
--threads_running;
});
}
}
void Queue::Async(Thunk thunk) {