mirror of https://github.com/odrling/Aegisub
Cleanup of colorpicker code in progress, still incomplete.
More work on Automation 4. Originally committed to SVN as r237.
This commit is contained in:
parent
1dfe5bccea
commit
ef057630d7
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@ -101,6 +101,7 @@ a new File Format Reader Feature.
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function aegisub.register_reader(
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name,
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extension,
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is_text_format,
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processing_function)
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@name (string)
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@ -111,6 +112,13 @@ function aegisub.register_reader(
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include any wildcards. (Ie. extension could be "srt", "sub", "ssa" and
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so on.)
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@is_text_format (boolean)
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Determines whether the user can select a default encoding for reading text
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from the file. This only affects whether a default encoding is chosen or not,
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even with this argument set to false, you can still read text. You should set
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this to true, if the format allows storing in different encodings, and doesn't
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explicitly store the used encoding anywhere.
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@processing_function (function)
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The function called to do the actual file import.
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This function must be an instance of the Format Reader Function described
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@ -128,6 +136,7 @@ a new File Format Writer Feature.
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function aegisub.register_writer(
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name,
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extension,
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is_text_format,
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processing_function)
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@name (string)
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@ -138,6 +147,13 @@ function aegisub.register_writer(
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be attached to the file name on export, unless the user chooses to
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override it.
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@is_text_format (boolean)
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Determines whether the user can select a target encoding or not. This
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option should be true if the format written allows choosing between
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different encodings, and the user should be able to select which one to
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use. This option doesn't affect whether you can write text to the file or
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not, but only whether the user can select an encoding or not.
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@processing_function (function)
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The function doing the actual file export.
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This function must be an instance of the Format Writer Function described
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@ -0,0 +1,180 @@
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Automation 4 Configuration Dialog interface
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This file describes the functions and data structures used for the
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Configuration Dialog functionality in Automation 4.
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---
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Dialog Control table format
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A Dialog Control table describes a single control in a configuration dialog,
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which can display information to the user and allow them to change it.
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There are a number of different classes of controls, and the keys a Dialog
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Control table must contain depends on the control class.
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Common keys for all control classes:
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class (string)
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Defines which class this control has. Must be one of:
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"label",
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"edit", "intedit", "floatedit", "textbox",
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"dropdown",
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"checkbox",
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"color", "coloralpha", "alpha"
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name (string)
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A name that uniquely identifies the control. This is recommended to be a
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string easily used as an identifier in Lua, since it will be used to access
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the value input into the control.
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x (number)
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y (number)
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width (number)
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height (number)
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Determines the position and size of the control in the dialog. These values
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are used to create a grid containing the controls. They should all be
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integer. The top left corner is x,y=0,0.
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If any of width and height are set to zero or less, it will be set to one
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instead.
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Key defined for all classes except "label":
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hint (string)
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A string displayed to the
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Keys defined only for "label" and "checkbox" classes:
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label (string)
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The text displayed to the user on the control.
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Key defined only for the "edit" and "textbox" classes:
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text (string)
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The contents of the control when the dialog is first displayed.
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This can contain newlines if the control is of the "textbox" class.
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Keys defined only for the "intedit" and "floatedit" classes:
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value (number)
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The value in the control when the dialog is first displayed. For the
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"intedit" class, if this is a non-integer point number it is truncated
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before being used.
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min (number or nil)
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max (number or nil)
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step (number or nil)
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If one of these are nil, the other must also be nil. (Ie. undefined.)
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If all are present, the control gets a spin button, the user can click to
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update the value of the control. The value is changed by "step" amount
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every time, up to "max" or down to "min". The user won't be able to close
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the dialog if the value is outside the range between "min" and "max" either.
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Keys defined only for the "dropdown" class:
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items (table)
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This is an Array Table containing only strings. They are used for the
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options displayed to the user in the dropdown box.
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All strings in the array table should be unique. (There is not way to
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distinguish non-unique strings from each other.)
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value (string)
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Determines which item is selected when the dialog id first displayed. If
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this is not one of the items specified, no item is selected. This is case-
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sensitive.
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Key defined only for the "checkbox" class:
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value (boolean)
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Determines whether the checkbox is checked or not when the dialog is first
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displayed.
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Keys defined only for the "color", "coloralpha" and "alpha" classes:
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value (string)
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A color value in VB or HTML hexadecimal format.
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For the "color" class, this should be a 3 byte value, ie. "#RRGGBB".
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For the "coloralpha" class, this should be a 4 byte value, ie. "#RRGGBBAA".
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For the "alpha" class, this should be a one-byte value, ie. "#AA".
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---
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Dialog Definition table format
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The Dialog Definition table is simply an Array Table of Dialog Control tables.
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Note, however, that while the visual ordering of the controls are decided
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entirely by the "x", "y", "width" and "height" of the controls, the
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"tab order" of the controls are decided by their ordering in the Dialog
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Definition table.
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---
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Dialog Result table format
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A Dialog Result table contains the user input from a configuration dialog.
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The control "name" properties are used as keys in this table.
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The type of the value for each entry in the table depends on the class of the
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control. The control classes map to types in the following manner:
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"label"
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None. Since the user cannot change a label, they do not produce any value.
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"edit", "textbox"
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String. The text input in the box. This can contain newlines in the case of
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a "textbox" class control.
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"intedit", "floatedit"
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Number. The number input into the control, guaranteed to be within the
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constraints set by the class (integer or float) and the min/max properties.
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"dropdown"
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String. The case-exact text of the selected item.
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"checkbox",
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Boolean. The checked-state of the checkbox.
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"color", "coloralpha", "alpha"
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String. A VB colorstring following the same scheme as for setting the
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"value" property.
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---
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Display Configuration Dialog function
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This function displays a configuration dialog to the user and waits for it to
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close. It then returns whether the user accepted or cancelled the dialog, and
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what values were input.
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function aegisub.dialog.display(dialog, buttons)
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@dialog (table)
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A Dialog Definition table containing the controls to be in the dialog.
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@buttons (table)
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Optional. This is an Array Table of strings defining the buttons that appear
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in the dialog. If this is left out or is otherwise not a table, the standard
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Ok and Cancel buttons appear.
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The strings in this Array Table are used as labels on the buttons, and for
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identifying them in the return values of the function.
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Returns: Two values.
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1. Boolean or string.
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If no custom buttons were specified, this is a boolean telling whether Ok
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(true) or Cancel (false) were clicked in the dialog.
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If custom buttons were specified, this is the text on the button clicked
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by the user.
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2. Table.
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The Dialog Result table corresponding to the values the user input in the
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dialog.
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---
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@ -403,7 +403,7 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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sliderimg.SetData(oslid);
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rgb_slider[2] = new wxBitmap(sliderimg);
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// Y/luminance
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// luminance
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oslid = slid = (unsigned char *)malloc(slider_width*256*3);
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for (int y = 0; y < 256; y++) {
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int x = 0;
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@ -412,21 +412,13 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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*slid++ = clip_colorval(y);
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*slid++ = clip_colorval(y);
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}
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/*for (x*=3; x < slider_width*3; x++) {
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*slid++ = 0;
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}*/
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}
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sliderimg.SetData(oslid);
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hsl_slider = /*yuv_slider =*/ new wxBitmap(sliderimg);
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hsl_slider = new wxBitmap(sliderimg);
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oslid = slid = (unsigned char *)malloc(slider_width*256*3);
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for (int y = 0; y < 256; y++) {
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for (int x = 0; x < slider_width; x++) {
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/*int r, g, b;
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hsv_to_rgb(y, 128, 255, &r, &g, &b);
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*slid++ = r;
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*slid++ = g;
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*slid++ = b;*/
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hsv_to_rgb(y, 255, 255, slid, slid+1, slid+2);
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slid += 3;
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}
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@ -442,7 +434,7 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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slider = new ColorPickerSpectrum(this, SELECTOR_SLIDER, 0, -1, -1, ColorPickerSpectrum::Vert);
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slider->SetClientSize(wxSize(slider_width, 256));
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slider->SetMinSize(slider->GetSize());
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wxString modes[] = { _("RGB/R"), _("RGB/G"), _("RGB/B"), /*_("YUV/Y"),*/ _("HSL/L"), _("HSV/H") };
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wxString modes[] = { _("RGB/R"), _("RGB/G"), _("RGB/B"), _("HSL/L"), _("HSV/H") };
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colorspace_choice = new wxChoice(this, SELECTOR_MODE, wxDefaultPosition, wxDefaultSize, 5, modes);
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wxSize colorinput_size(70, -1);
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@ -453,11 +445,6 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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rgb_input[1] = new wxSpinCtrl(this, SELECTOR_RGB_G, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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rgb_input[2] = new wxSpinCtrl(this, SELECTOR_RGB_B, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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//wxSizer *yuv_box = new wxStaticBoxSizer(wxVERTICAL, this, _("YUV color"));
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//yuv_input[0] = new wxSpinCtrl(this, SELECTOR_YUV_Y, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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//yuv_input[1] = new wxSpinCtrl(this, SELECTOR_YUV_U, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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//yuv_input[2] = new wxSpinCtrl(this, SELECTOR_YUV_V, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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wxSizer *hsl_box = new wxStaticBoxSizer(wxVERTICAL, this, _("HSL color"));
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hsl_input[0] = new wxSpinCtrl(this, SELECTOR_HSL_H, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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hsl_input[1] = new wxSpinCtrl(this, SELECTOR_HSL_S, _T(""), wxDefaultPosition, colorinput_size, wxSP_ARROW_KEYS, 0, 255);
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@ -473,8 +460,6 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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preview_bitmap = wxBitmap(40, 40, 24);
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preview_box = new wxStaticBitmap(this, -1, preview_bitmap, wxDefaultPosition, wxSize(40, 40), wxSTATIC_BORDER);
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//preview_box = new wxControl(this, -1, wxDefaultPosition, wxSize(40, 40), wxSTATIC_BORDER);
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//preview_box->Connect(wxEVT_PAINT, (wxObjectEventFunction)DialogColorPicker::OnPreviewBoxPaint);
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recent_box = new ColorPickerRecent(this, SELECTOR_RECENT, wxDefaultSize, 12, 2);
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recent_box->SetClientSize(12*16, 2*16);
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@ -508,15 +493,6 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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rgb_sizer->Add(rgb_input[2], 0);
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rgb_box->Add(rgb_sizer, 0, wxALL, 3);
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/*wxSizer *yuv_sizer = new wxFlexGridSizer(3, 2, 5, 5);
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yuv_sizer->Add(new wxStaticText(this, -1, _("Y:"), wxDefaultPosition, colorinput_labelsize), 0, wxALIGN_CENTER_VERTICAL);
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yuv_sizer->Add(yuv_input[0], 0);
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yuv_sizer->Add(new wxStaticText(this, -1, _("U:"), wxDefaultPosition, colorinput_labelsize), 0, wxALIGN_CENTER_VERTICAL);
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yuv_sizer->Add(yuv_input[1], 0);
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yuv_sizer->Add(new wxStaticText(this, -1, _("V:"), wxDefaultPosition, colorinput_labelsize), 0, wxALIGN_CENTER_VERTICAL);
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yuv_sizer->Add(yuv_input[2], 0);
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yuv_box->Add(yuv_sizer, 0, wxALL, 3);*/
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wxSizer *hsl_sizer = new wxFlexGridSizer(3, 2, 5, 5);
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hsl_sizer->Add(new wxStaticText(this, -1, _("Hue:"), wxDefaultPosition, colorinput_labelsize), 0, wxALIGN_CENTER_VERTICAL);
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hsl_sizer->Add(hsl_input[0], 0);
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@ -548,7 +524,6 @@ DialogColorPicker::DialogColorPicker(wxWindow *parent, wxColour initial_color)
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wxGridBagSizer *input_sizer = new wxGridBagSizer(5, 5);
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input_sizer->Add(rgb_box, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALIGN_CENTER);
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//input_sizer->Add(yuv_box, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALIGN_CENTER);
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input_sizer->Add(hsl_box, wxGBPosition(0, 2), wxGBSpan(1, 2), wxALIGN_CENTER);
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input_sizer->Add(hsv_box, wxGBPosition(1, 2), wxGBSpan(1, 2), wxALIGN_CENTER);
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input_sizer->Add(ass_input_sizer, wxGBPosition(2, 0), wxGBSpan(1, 4), wxALIGN_CENTER);
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@ -580,7 +555,6 @@ DialogColorPicker::~DialogColorPicker()
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delete rgb_spectrum[0];
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delete rgb_spectrum[1];
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delete rgb_spectrum[2];
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//delete yuv_spectrum;
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delete hsl_spectrum;
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delete hsv_spectrum;
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delete rgb_slider[0];
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@ -619,16 +593,11 @@ void DialogColorPicker::UpdateFromRGB()
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updating_controls = true;
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unsigned char r, g, b, y, u, v, h, s, l, h2, s2, v2;
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//int h2, s2, v2;
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r = rgb_input[0]->GetValue();
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g = rgb_input[1]->GetValue();
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b = rgb_input[2]->GetValue();
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//rgb_to_yuv(r, g, b, &y, &u, &v);
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rgb_to_hsl(r, g, b, &h, &s, &l);
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rgb_to_hsv(r, g, b, &h2, &s2, &v2);
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//yuv_input[0]->SetValue(y);
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//yuv_input[1]->SetValue(u);
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//yuv_input[2]->SetValue(v);
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hsl_input[0]->SetValue(h);
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hsl_input[1]->SetValue(s);
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hsl_input[2]->SetValue(l);
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@ -644,38 +613,6 @@ void DialogColorPicker::UpdateFromRGB()
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}
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// Use the values entered in the YUV controls to update the other controls
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/*void DialogColorPicker::UpdateFromYUV()
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{
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if (updating_controls) return;
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updating_controls = true;
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unsigned char r, g, b, y, u, v, h, s, l, h2, s2, v2;
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//int h2, s2, v2;
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y = yuv_input[0]->GetValue();
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u = yuv_input[1]->GetValue();
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v = yuv_input[2]->GetValue();
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yuv_to_rgb(y, u, v, &r, &g, &b);
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rgb_to_hsl(r, g, b, &h, &s, &l);
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rgb_to_hsv(r, g, b, &h2, &s2, &v2);
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rgb_input[0]->SetValue(r);
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rgb_input[1]->SetValue(g);
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rgb_input[2]->SetValue(b);
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hsl_input[0]->SetValue(h);
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hsl_input[1]->SetValue(s);
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hsl_input[2]->SetValue(l);
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hsv_input[0]->SetValue(h2);
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hsv_input[1]->SetValue(s2);
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hsv_input[2]->SetValue(v2);
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cur_color = wxColor(r, g, b);
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ass_input->SetValue(AssColor(cur_color).GetASSFormatted(false, false, false));
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html_input->SetValue(color_to_html(cur_color));
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UpdateSpectrumDisplay();
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updating_controls = false;
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}*/
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// Use the values entered in the HSL controls to update the other controls
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void DialogColorPicker::UpdateFromHSL()
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{
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@ -683,19 +620,14 @@ void DialogColorPicker::UpdateFromHSL()
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updating_controls = true;
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unsigned char r, g, b, y, u, v, h, s, l, h2, s2, v2;
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//int h2, s2, v2;
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h = hsl_input[0]->GetValue();
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s = hsl_input[1]->GetValue();
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l = hsl_input[2]->GetValue();
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hsl_to_rgb(h, s, l, &r, &g, &b);
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//rgb_to_yuv(r, g, b, &y, &u, &v);
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hsl_to_hsv(h, s, l, &h2, &s2, &v2);
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rgb_input[0]->SetValue(r);
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rgb_input[1]->SetValue(g);
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rgb_input[2]->SetValue(b);
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//yuv_input[0]->SetValue(y);
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//yuv_input[1]->SetValue(u);
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//yuv_input[2]->SetValue(v);
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hsv_input[0]->SetValue(h2);
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hsv_input[1]->SetValue(s2);
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hsv_input[2]->SetValue(v2);
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@ -719,14 +651,10 @@ void DialogColorPicker::UpdateFromHSV()
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s2 = hsv_input[1]->GetValue();
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v2 = hsv_input[2]->GetValue();
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hsv_to_rgb(h2, s2, v2, &r, &g, &b);
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//rgb_to_yuv(r, g, b, &y, &u, &v);
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hsv_to_hsl(h2, s2, v2, &h, &s, &l);
|
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rgb_input[0]->SetValue(r);
|
||||
rgb_input[1]->SetValue(g);
|
||||
rgb_input[2]->SetValue(b);
|
||||
//yuv_input[0]->SetValue(y);
|
||||
//yuv_input[1]->SetValue(u);
|
||||
//yuv_input[2]->SetValue(v);
|
||||
hsl_input[0]->SetValue(h);
|
||||
hsl_input[1]->SetValue(s);
|
||||
hsl_input[2]->SetValue(l);
|
||||
|
@ -746,21 +674,16 @@ void DialogColorPicker::UpdateFromASS()
|
|||
updating_controls = true;
|
||||
|
||||
unsigned char r, g, b, y, u, v, h, s, l, h2, s2, v2;
|
||||
//int h2, s2, v2;
|
||||
AssColor ass;
|
||||
ass.ParseASS(ass_input->GetValue());
|
||||
r = ass.r;
|
||||
g = ass.g;
|
||||
b = ass.b;
|
||||
//rgb_to_yuv(r, g, b, &y, &u, &v);
|
||||
rgb_to_hsl(r, g, b, &h, &s, &l);
|
||||
rgb_to_hsv(r, g, b, &h2, &s2, &v2);
|
||||
rgb_input[0]->SetValue(r);
|
||||
rgb_input[1]->SetValue(g);
|
||||
rgb_input[2]->SetValue(b);
|
||||
//yuv_input[0]->SetValue(y);
|
||||
//yuv_input[1]->SetValue(u);
|
||||
//yuv_input[2]->SetValue(v);
|
||||
hsl_input[0]->SetValue(h);
|
||||
hsl_input[1]->SetValue(s);
|
||||
hsl_input[2]->SetValue(l);
|
||||
|
@ -781,20 +704,15 @@ void DialogColorPicker::UpdateFromHTML()
|
|||
updating_controls = true;
|
||||
|
||||
unsigned char r, g, b, y, u, v, h, s, l, h2, s2, v2;
|
||||
//int h2, s2, v2;
|
||||
cur_color = html_to_color(html_input->GetValue());
|
||||
r = cur_color.Red();
|
||||
g = cur_color.Green();
|
||||
b = cur_color.Blue();
|
||||
//rgb_to_yuv(r, g, b, &y, &u, &v);
|
||||
rgb_to_hsl(r, g, b, &h, &s, &l);
|
||||
rgb_to_hsv(r, g, b, &h2, &s2, &v2);
|
||||
rgb_input[0]->SetValue(r);
|
||||
rgb_input[1]->SetValue(g);
|
||||
rgb_input[2]->SetValue(b);
|
||||
//yuv_input[0]->SetValue(y);
|
||||
//yuv_input[1]->SetValue(u);
|
||||
//yuv_input[2]->SetValue(v);
|
||||
hsl_input[0]->SetValue(h);
|
||||
hsl_input[1]->SetValue(s);
|
||||
hsl_input[2]->SetValue(l);
|
||||
|
@ -834,13 +752,6 @@ void DialogColorPicker::UpdateSpectrumDisplay()
|
|||
slider->SetXY(0, rgb_input[2]->GetValue());
|
||||
spectrum->SetXY(rgb_input[1]->GetValue(), rgb_input[0]->GetValue());
|
||||
break;
|
||||
/*case 3:
|
||||
if (spectrum_dirty)
|
||||
spectrum->SetBackground(MakeUVSpectrum());
|
||||
slider->SetBackground(yuv_slider);
|
||||
slider->SetXY(0, yuv_input[0]->GetValue());
|
||||
spectrum->SetXY(yuv_input[2]->GetValue(), yuv_input[1]->GetValue());
|
||||
break;*/
|
||||
case 3:
|
||||
if (spectrum_dirty)
|
||||
spectrum->SetBackground(MakeHSSpectrum());
|
||||
|
@ -935,37 +846,6 @@ wxBitmap *DialogColorPicker::MakeRGSpectrum()
|
|||
}
|
||||
|
||||
|
||||
/*wxBitmap *DialogColorPicker::MakeUVSpectrum()
|
||||
{
|
||||
if (yuv_spectrum) delete yuv_spectrum;
|
||||
|
||||
wxImage spectrum_image(256, 256, false);
|
||||
unsigned char *ospec, *spec;
|
||||
|
||||
ospec = spec = (unsigned char *)malloc(256*256*3);
|
||||
int y = yuv_input[0]->GetValue();
|
||||
for (int u = -128; u < 128; u++) {
|
||||
int r, g, b, v = -128;
|
||||
r = (y<<20) + int(1.140*(1<<20)) * v;
|
||||
g = (y<<20) - int(0.395*(1<<20)) * u - int(0.581*(1<<20)) * v;
|
||||
b = (y<<20) + int(2.032*(1<<20)) * u;
|
||||
for (; v < 128; v++) {
|
||||
//yuv_to_rgb(yuv_input[0]->GetValue(), u, v, spec, spec+1, spec+2);
|
||||
//spec += 3;
|
||||
*spec++ = clip_colorval(r >> 20);
|
||||
*spec++ = clip_colorval(g >> 20);
|
||||
*spec++ = clip_colorval(b >> 20);
|
||||
r += int(1.140*(1<<20));
|
||||
g -= int(0.581*(1<<20));
|
||||
}
|
||||
}
|
||||
spectrum_image.SetData(ospec);
|
||||
yuv_spectrum = new wxBitmap(spectrum_image);
|
||||
|
||||
return yuv_spectrum;
|
||||
}*/
|
||||
|
||||
|
||||
wxBitmap *DialogColorPicker::MakeHSSpectrum()
|
||||
{
|
||||
if (hsl_spectrum) delete hsl_spectrum;
|
||||
|
@ -981,8 +861,6 @@ wxBitmap *DialogColorPicker::MakeHSSpectrum()
|
|||
hsl_to_rgb(h, 255, l, &maxr, &maxg, &maxb);
|
||||
|
||||
for (int s = 0; s < 256; s++) {
|
||||
//hsl_to_rgb(h, s, l, spec, spec+1, spec+2);
|
||||
//spec += 3;
|
||||
*spec++ = maxr * s / 256 + (255-s) * l / 256;
|
||||
*spec++ = maxg * s / 256 + (255-s) * l / 256;
|
||||
*spec++ = maxb * s / 256 + (255-s) * l / 256;
|
||||
|
@ -1014,8 +892,6 @@ wxBitmap *DialogColorPicker::MakeSVSpectrum()
|
|||
rg = (255-maxg) * v / 256;
|
||||
rb = (255-maxb) * v / 256;
|
||||
for (int s = 0; s < 256; s++) {
|
||||
//hsv_to_rgb(h, s, v, spec, spec+1, spec+2);
|
||||
//spec += 3;
|
||||
int r, g, b;
|
||||
r = 255 - rr * s / 256 - (255-v);
|
||||
g = 255 - rg * s / 256 - (255-v);
|
||||
|
@ -1037,9 +913,6 @@ BEGIN_EVENT_TABLE(DialogColorPicker, wxDialog)
|
|||
EVT_SPINCTRL(SELECTOR_RGB_R, DialogColorPicker::OnSpinRGB)
|
||||
EVT_SPINCTRL(SELECTOR_RGB_G, DialogColorPicker::OnSpinRGB)
|
||||
EVT_SPINCTRL(SELECTOR_RGB_B, DialogColorPicker::OnSpinRGB)
|
||||
//EVT_SPINCTRL(SELECTOR_YUV_Y, DialogColorPicker::OnSpinYUV)
|
||||
//EVT_SPINCTRL(SELECTOR_YUV_U, DialogColorPicker::OnSpinYUV)
|
||||
//EVT_SPINCTRL(SELECTOR_YUV_V, DialogColorPicker::OnSpinYUV)
|
||||
EVT_SPINCTRL(SELECTOR_HSL_H, DialogColorPicker::OnSpinHSL)
|
||||
EVT_SPINCTRL(SELECTOR_HSL_S, DialogColorPicker::OnSpinHSL)
|
||||
EVT_SPINCTRL(SELECTOR_HSL_L, DialogColorPicker::OnSpinHSL)
|
||||
|
@ -1049,9 +922,6 @@ BEGIN_EVENT_TABLE(DialogColorPicker, wxDialog)
|
|||
EVT_TEXT(SELECTOR_RGB_R, DialogColorPicker::OnChangeRGB)
|
||||
EVT_TEXT(SELECTOR_RGB_G, DialogColorPicker::OnChangeRGB)
|
||||
EVT_TEXT(SELECTOR_RGB_B, DialogColorPicker::OnChangeRGB)
|
||||
//EVT_TEXT(SELECTOR_YUV_Y, DialogColorPicker::OnChangeYUV)
|
||||
//EVT_TEXT(SELECTOR_YUV_U, DialogColorPicker::OnChangeYUV)
|
||||
//EVT_TEXT(SELECTOR_YUV_V, DialogColorPicker::OnChangeYUV)
|
||||
EVT_TEXT(SELECTOR_HSL_H, DialogColorPicker::OnChangeHSL)
|
||||
EVT_TEXT(SELECTOR_HSL_S, DialogColorPicker::OnChangeHSL)
|
||||
EVT_TEXT(SELECTOR_HSL_L, DialogColorPicker::OnChangeHSL)
|
||||
|
@ -1076,14 +946,6 @@ void DialogColorPicker::OnSpinRGB(wxSpinEvent &evt)
|
|||
}
|
||||
|
||||
|
||||
/*void DialogColorPicker::OnSpinYUV(wxSpinEvent &evt)
|
||||
{
|
||||
if (!updating_controls)
|
||||
spectrum_dirty = true;
|
||||
UpdateFromYUV();
|
||||
}*/
|
||||
|
||||
|
||||
void DialogColorPicker::OnSpinHSL(wxSpinEvent &evt)
|
||||
{
|
||||
if (!updating_controls)
|
||||
|
@ -1108,14 +970,6 @@ void DialogColorPicker::OnChangeRGB(wxCommandEvent &evt)
|
|||
}
|
||||
|
||||
|
||||
/*void DialogColorPicker::OnChangeYUV(wxCommandEvent &evt)
|
||||
{
|
||||
if (!updating_controls)
|
||||
spectrum_dirty = true;
|
||||
UpdateFromYUV();
|
||||
}*/
|
||||
|
||||
|
||||
void DialogColorPicker::OnChangeHSL(wxCommandEvent &evt)
|
||||
{
|
||||
if (!updating_controls)
|
||||
|
@ -1183,12 +1037,6 @@ void DialogColorPicker::OnSpectrumChange(wxCommandEvent &evt)
|
|||
updating_controls = false;
|
||||
UpdateFromRGB();
|
||||
break;
|
||||
/*case 3:
|
||||
yuv_input[2]->SetValue(x);
|
||||
yuv_input[1]->SetValue(y);
|
||||
updating_controls = false;
|
||||
UpdateFromYUV();
|
||||
break;*/
|
||||
case 3:
|
||||
hsl_input[1]->SetValue(x);
|
||||
hsl_input[0]->SetValue(y);
|
||||
|
@ -1224,9 +1072,6 @@ void DialogColorPicker::OnSliderChange(wxCommandEvent &evt)
|
|||
case 2:
|
||||
rgb_input[2]->SetValue(y);
|
||||
break;
|
||||
/*case 3:
|
||||
yuv_input[0]->SetValue(y);
|
||||
break;*/
|
||||
case 3:
|
||||
hsl_input[2]->SetValue(y);
|
||||
break;
|
||||
|
@ -1237,26 +1082,6 @@ void DialogColorPicker::OnSliderChange(wxCommandEvent &evt)
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
void DialogColorPicker::OnPreviewBoxPaint(wxPaintEvent &evt)
|
||||
{
|
||||
if (!preview_box) {
|
||||
wxPaintDC dc(this);
|
||||
return;
|
||||
}
|
||||
|
||||
wxPaintDC dc(preview_box);
|
||||
dc.SetPen(wxPen(*wxTRANSPARENT_PEN));
|
||||
wxBrush brush(dc.GetBrush());
|
||||
brush.SetColour(cur_color);
|
||||
dc.SetBrush(brush);
|
||||
dc.DrawRectangle(0, 0, 40, 40);
|
||||
// just make sure the background isn't erased
|
||||
evt.Skip(false);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
void DialogColorPicker::OnRecentSelect(wxCommandEvent &evt)
|
||||
{
|
||||
AssColor color;
|
||||
|
|
|
@ -133,11 +133,6 @@ private:
|
|||
wxBitmap *rgb_spectrum[3]; // x/y spectrum bitmap where color "i" is excluded from
|
||||
wxBitmap *rgb_slider[3]; // z spectrum for color "i"
|
||||
|
||||
// 0 = Y, 1 = U, 2 = V (what does, Y, U and V mean?!? just metasyntactical coordinate axis names?)
|
||||
//wxSpinCtrl *yuv_input[3];
|
||||
//wxBitmap *yuv_spectrum; // u/v spectrum
|
||||
//wxBitmap *yuv_slider; // y spectrum
|
||||
|
||||
// 0 = hue, 1 = saturation, 2 = luminance
|
||||
wxSpinCtrl *hsl_input[3];
|
||||
wxBitmap *hsl_spectrum; // h/s spectrum
|
||||
|
@ -161,7 +156,6 @@ private:
|
|||
wxButton *cancel_button;
|
||||
|
||||
void UpdateFromRGB(); // Update all other controls as a result of modifying an RGB control
|
||||
//void UpdateFromYUV(); // Update all other controls as a result of modifying a YUV control
|
||||
void UpdateFromHSL(); // Update all other controls as a result of modifying an HSL control
|
||||
void UpdateFromHSV(); // Update all other controls as a result of modifying an HSV control
|
||||
void UpdateFromASS(); // Update all other controls as a result of modifying the ASS format control
|
||||
|
@ -171,16 +165,13 @@ private:
|
|||
wxBitmap *MakeGBSpectrum();
|
||||
wxBitmap *MakeRBSpectrum();
|
||||
wxBitmap *MakeRGSpectrum();
|
||||
//wxBitmap *MakeUVSpectrum();
|
||||
wxBitmap *MakeHSSpectrum();
|
||||
wxBitmap *MakeSVSpectrum();
|
||||
|
||||
void OnSpinRGB(wxSpinEvent &evt);
|
||||
//void OnSpinYUV(wxSpinEvent &evt);
|
||||
void OnSpinHSL(wxSpinEvent &evt);
|
||||
void OnSpinHSV(wxSpinEvent &evt);
|
||||
void OnChangeRGB(wxCommandEvent &evt);
|
||||
//void OnChangeYUV(wxCommandEvent &evt);
|
||||
void OnChangeHSL(wxCommandEvent &evt);
|
||||
void OnChangeHSV(wxCommandEvent &evt);
|
||||
void OnChangeASS(wxCommandEvent &evt);
|
||||
|
@ -188,7 +179,6 @@ private:
|
|||
void OnChangeMode(wxCommandEvent &evt);
|
||||
void OnSpectrumChange(wxCommandEvent &evt);
|
||||
void OnSliderChange(wxCommandEvent &evt);
|
||||
//void OnPreviewBoxPaint(wxPaintEvent &evt);
|
||||
void OnRecentSelect(wxCommandEvent &evt);
|
||||
|
||||
public:
|
||||
|
@ -209,9 +199,6 @@ enum {
|
|||
SELECTOR_RGB_R,
|
||||
SELECTOR_RGB_G,
|
||||
SELECTOR_RGB_B,
|
||||
//SELECTOR_YUV_Y,
|
||||
//SELECTOR_YUV_U,
|
||||
//SELECTOR_YUV_V,
|
||||
SELECTOR_HSL_H,
|
||||
SELECTOR_HSL_S,
|
||||
SELECTOR_HSL_L,
|
||||
|
|
Loading…
Reference in New Issue