mirror of https://github.com/odrling/Aegisub
Add video panning
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f21d8a3607
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@ -113,6 +113,8 @@ VideoDisplay::VideoDisplay(wxToolBar *toolbar, bool freeSize, wxComboBox *zoomBo
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Bind(wxEVT_LEFT_DCLICK, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_LEFT_DOWN, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_LEFT_UP, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_MIDDLE_DOWN, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_MIDDLE_UP, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_MOTION, &VideoDisplay::OnMouseEvent, this);
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Bind(wxEVT_MOUSEWHEEL, &VideoDisplay::OnMouseWheel, this);
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@ -191,7 +193,7 @@ void VideoDisplay::Render() try {
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PositionVideo();
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videoOut->Render(viewport_left, viewport_bottom, viewport_width, viewport_height);
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E(glViewport(0, std::min(viewport_bottom, 0), videoSize.GetWidth(), videoSize.GetHeight()));
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E(glViewport(0, viewport_bottom, videoSize.GetWidth(), videoSize.GetHeight()));
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E(glMatrixMode(GL_PROJECTION));
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E(glLoadIdentity());
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@ -296,6 +298,9 @@ void VideoDisplay::PositionVideo() {
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}
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}
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viewport_left += pan_x;
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viewport_bottom -= pan_y;
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if (tool)
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tool->SetDisplayArea(viewport_left / scale_factor, viewport_top / scale_factor,
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viewport_width / scale_factor, viewport_height / scale_factor);
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@ -351,8 +356,23 @@ void VideoDisplay::OnMouseEvent(wxMouseEvent& event) {
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last_mouse_pos = mouse_pos = event.GetPosition();
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if (tool)
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if (event.GetButton() == wxMOUSE_BTN_MIDDLE) {
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if ((panning = event.ButtonDown()))
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pan_last_pos = event.GetPosition();
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}
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if (panning && event.Dragging()) {
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pan_x += event.GetX() - pan_last_pos.X();
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pan_y += event.GetY() - pan_last_pos.Y();
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pan_last_pos = event.GetPosition();
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PositionVideo();
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}
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if (tool) {
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if (pan_y)
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event.SetPosition(wxPoint(event.GetX(), event.GetY() - pan_y));
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tool->OnMouseEvent(event);
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}
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}
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void VideoDisplay::OnMouseLeave(wxMouseEvent& event) {
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@ -87,6 +87,15 @@ class VideoDisplay final : public wxGLCanvas {
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/// The current zoom level, where 1.0 = 100%
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double zoomValue;
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/// The last position of the mouse, when dragging
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Vector2D pan_last_pos;
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/// True if middle mouse button is down, and we should update pan_{x,y}
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bool panning = false;
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/// The current video pan offset width
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int pan_x = 0;
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/// The current video pan offset height
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int pan_y = 0;
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/// The video renderer
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std::unique_ptr<VideoOutGL> videoOut;
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@ -69,8 +69,8 @@ void VisualToolCross::Draw() {
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gl.SetInvert();
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gl.SetLineColour(*wxWHITE, 1.0, 1);
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float lines[] = {
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0.f, mouse_pos.Y(),
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video_res.X() + video_pos.X() * 2, mouse_pos.Y(),
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video_pos.X(), mouse_pos.Y(),
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video_res.X() + video_pos.X(), mouse_pos.Y(),
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mouse_pos.X(), 0.f,
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mouse_pos.X(), video_res.Y() + video_pos.Y() * 2
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};
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