New config for Windows buildbot.

* Add ffms2 support to build
 * Make sure Avisynth and ffms2 support is only built in 32 bit builds, as they can't work in 64 bit yet.

Originally committed to SVN as r3075.
This commit is contained in:
Niels Martin Hansen 2009-06-17 03:57:03 +00:00
parent 33d1b6d7d0
commit e20204610f
1 changed files with 26 additions and 116 deletions

View File

@ -43,135 +43,45 @@
#endif
// Endianness: We don't support any Windows version that runs on big endian
#define HAVE_LITTLE_ENDIAN
#undef HAVE_BIG_ENDIAN
////////////// HIGH PRIORITY /////////////
// Enable Automation
// Requires: Nothing
#define WITH_AUTOMATION
// Enable Automation 4 Lua
// Requires: Lua 5.1 (in repository)
#define WITH_AUTO4_LUA
// Enable Automation 3
// Requires: auto3 dll (in repository), Lua (in repository)
#define WITH_AUTO3
// Enable DirectSound audio player
// Requires: DirectX SDK
#define WITH_DIRECTSOUND
// Enable Avisynth
// Requires: nothing (just the avisynth dlls)
#define WITH_AVISYNTH
///////////// MEDIUM PRIORITY ////////////
// Enable FreeType2 font lister for the fonts collector
// If you're on Visual Studio, also uncomment the library names and make sure they match the files that you have
// Requires: FreeType2
#define WITH_FREETYPE2
#define FT2_LIB_RELEASE "freetype239.lib"
#define FT2_LIB_DEBUG "freetype239_D.lib"
// Enable CSRI, required for styles previews in the style editor and some video providers
// Requires: csri (in repository)
#define WITH_CSRI
// Enable universal charset detector, so Aegisub can automatically detect the encoding of non-unicode subtitles
// Requires: universalcharset (in repository)
#define WITH_UNIVCHARDET
// Enable Hunspell-based spellchecker
// Requires: hunspell (in repository for Win32)
// If you have an old version of Hunspell (that uses Hunspell::put_word() instead of Hunspell::add()),
// uncomment the second line as well.
#define WITH_HUNSPELL
//#define WITH_OLD_HUNSPELL
/////////////// LOW PRIORITY ////////////
// Enable DirectShow video provider
// Requires: DirectShow "baseclasses", DirectX SDK
//#define WITH_DIRECTSHOW
// Enable Perl scripting
// Requires: perl library (ActivePerl comes with one for Visual C++ under lib\core\)
//#define WITH_PERL
// Enable PerlConsole (a debug tool for the perl engine)
// You don't want it
//#define WITH_PERLCONSOLE
///////////// NOT RECOMMENDED /////////////
// Enable FontConfig
// Requires: fontconfig
//#define WITH_FONTCONFIG
// Enable libass
// Requires: libass
//#define WITH_LIBASS
// Enable FFmpeg video and audio decoders
// Requires: libavcodec, libavformat, libswscale, libavutil
// If you compiled static libraries (yes, by default), uncomment the second line as well,
// and remember to add the correct .a files to the linker's additional dependencies.
// #define WITH_FFMPEG
// #define WITH_STATIC_FFMPEG
// Enable ffmpegsource video and audio providers
// Requires: ffmpegsource version 2
//#define WITH_FFMPEGSOURCE
// Enable Ruby support for Automation
// Requires: Ruby 1.9
//#define WITH_RUBY
// Enable PortAudio audio player
// Requires PortAudio release 18
#define WITH_DIRECTSOUND
//#define WITH_PORTAUDIO
// Enable PortAudio audio player version 2
// Requires PortAudio release 19
//#define WITH_PORTAUDIO2
// Enable ALSA audio player
// Requires Linux and libasound
//#define WITH_ALSA
// Enable OpenAL audio player
// Requires OpenAL development libraries and headers
//#define WITH_OPENAL
// Enable Pulse Audio audio player
// Requires libpulse (and a *NIX compatible system and a running sound server to actually use)
//#define WITH_PULSEAUDIO
#if !defined(_M_X64) && !defined(_M_IA64)
# define WITH_AVISYNTH
# define WITH_FFMPEGSOURCE
#endif
//#define WITH_DIRECTSHOW
//#define WITH_FFMPEG
//#define WITH_STATIC_FFMPEG
#define WITH_FREETYPE2
#define FT2_LIB_RELEASE "freetype239.lib"
#define FT2_LIB_DEBUG "freetype239_D.lib"
//#define WITH_FONTCONFIG
#define WITH_UNIVCHARDET
#define WITH_CSRI
//#define WITH_LIBASS
#define WITH_HUNSPELL
//#define WITH_STARTUPLOG
//#define FINAL_RELEASE