mirror of https://github.com/odrling/Aegisub
Filter out redundant progress updates sooner
Sending events from background threads to the main thread is somewhat expensive, so filter out progress updates which don't actually change the progress on the background thread.
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@ -72,14 +72,11 @@ namespace {
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class DialogProgressSink final : public agi::ProgressSink {
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class DialogProgressSink final : public agi::ProgressSink {
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DialogProgress *dialog;
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DialogProgress *dialog;
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std::atomic<bool> cancelled;
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std::atomic<bool> cancelled{false};
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int progress = 0;
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public:
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public:
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DialogProgressSink(DialogProgress *dialog)
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DialogProgressSink(DialogProgress *dialog) : dialog(dialog) { }
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: dialog(dialog)
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, cancelled(false)
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{
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}
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void SetTitle(std::string const& title) override {
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void SetTitle(std::string const& title) override {
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Main().Async([=]{ dialog->title->SetLabelText(to_wx(title)); });
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Main().Async([=]{ dialog->title->SetLabelText(to_wx(title)); });
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@ -90,7 +87,11 @@ public:
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}
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}
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void SetProgress(int64_t cur, int64_t max) override {
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void SetProgress(int64_t cur, int64_t max) override {
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Main().Async([=]{ dialog->SetProgress(mid<int>(0, double(cur) / max * 300, 300)); });
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int new_progress = mid<int>(0, double(cur) / max * 300, 300);
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if (new_progress != progress) {
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progress = new_progress;
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Main().Async([=]{ dialog->SetProgress(new_progress); });
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}
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}
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}
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void Log(std::string const& str) override {
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void Log(std::string const& str) override {
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