mirror of https://github.com/odrling/Aegisub
Only perform charset detection once when opening subtitles
Relying on TextFileReader to do the charset detection results in the user being prompted to pick a charset twice when it can't be auto-detected, since the result from trying to open the subtitles as timecodes was not being reused. Closes #1512.
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@ -21,6 +21,7 @@
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "ass_style.h"
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#include "charset_detect.h"
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#include "compat.h"
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#include "command/command.h"
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#include "include/aegisub/context.h"
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@ -81,21 +82,29 @@ SubsController::SubsController(agi::Context *context)
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});
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}
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void SubsController::Load(agi::fs::path const& filename, std::string const& charset) {
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void SubsController::Load(agi::fs::path const& filename, std::string charset) {
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if (TryToClose() == wxCANCEL) return;
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// TextFileReader does this automatically, but relying on that results in
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// the user being prompted twice if it can't be auto-detected, since we
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// open the file twice below.
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if (charset.empty())
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charset = CharSetDetect::GetEncoding(filename);
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// Make sure that file isn't actually a timecode file
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try {
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TextFileReader testSubs(filename, charset);
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std::string cur = testSubs.ReadLineFromFile();
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if (boost::starts_with(cur, "# timecode")) {
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context->videoController->LoadTimecodes(filename);
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return;
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if (charset != "binary") {
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try {
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TextFileReader testSubs(filename, charset);
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std::string cur = testSubs.ReadLineFromFile();
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if (boost::starts_with(cur, "# timecode")) {
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context->videoController->LoadTimecodes(filename);
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return;
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}
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}
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catch (...) {
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// if trying to load the file as timecodes fails it's fairly
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// safe to assume that it is in fact not a timecode file
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}
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}
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catch (...) {
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// if trying to load the file as timecodes fails it's fairly
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// safe to assume that it is in fact not a timecode file
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}
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const SubtitleFormat *reader = SubtitleFormat::GetReader(filename);
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@ -74,7 +74,7 @@ public:
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/// @brief Load from a file
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/// @param file File name
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/// @param charset Character set of file or empty to autodetect
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void Load(agi::fs::path const& file, std::string const& charset="");
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void Load(agi::fs::path const& file, std::string charset="");
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/// @brief Save to a file
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/// @param file Path to save to
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