Resample \be and \blur when resampling resolution

This commit is contained in:
Thomas Goyne 2014-01-20 16:11:58 -08:00
parent 6b9c9091fe
commit d4fb6f91e6
1 changed files with 2 additions and 2 deletions

View File

@ -311,8 +311,8 @@ static void load_protos() {
proto[++i].Set("\\fe", VariableDataType::TEXT); // \fe<charset>
proto[++i].Set("\\ko", VariableDataType::INT, AssParameterClass::KARAOKE); // \ko<duration>
proto[++i].Set("\\kf", VariableDataType::INT, AssParameterClass::KARAOKE); // \kf<duration>
proto[++i].Set("\\be", VariableDataType::INT); // \be<strength>
proto[++i].Set("\\blur", VariableDataType::FLOAT); // \blur<strength>
proto[++i].Set("\\be", VariableDataType::INT, AssParameterClass::ABSOLUTE_SIZE); // \be<strength>
proto[++i].Set("\\blur", VariableDataType::FLOAT, AssParameterClass::ABSOLUTE_SIZE); // \blur<strength>
proto[++i].Set("\\fn", VariableDataType::TEXT); // \fn<name>
proto[++i].Set("\\fs+", VariableDataType::FLOAT); // \fs+<size>
proto[++i].Set("\\fs-", VariableDataType::FLOAT); // \fs-<size>