mirror of https://github.com/odrling/Aegisub
Resample \be and \blur when resampling resolution
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@ -311,8 +311,8 @@ static void load_protos() {
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proto[++i].Set("\\fe", VariableDataType::TEXT); // \fe<charset>
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proto[++i].Set("\\ko", VariableDataType::INT, AssParameterClass::KARAOKE); // \ko<duration>
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proto[++i].Set("\\kf", VariableDataType::INT, AssParameterClass::KARAOKE); // \kf<duration>
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proto[++i].Set("\\be", VariableDataType::INT); // \be<strength>
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proto[++i].Set("\\blur", VariableDataType::FLOAT); // \blur<strength>
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proto[++i].Set("\\be", VariableDataType::INT, AssParameterClass::ABSOLUTE_SIZE); // \be<strength>
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proto[++i].Set("\\blur", VariableDataType::FLOAT, AssParameterClass::ABSOLUTE_SIZE); // \blur<strength>
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proto[++i].Set("\\fn", VariableDataType::TEXT); // \fn<name>
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proto[++i].Set("\\fs+", VariableDataType::FLOAT); // \fs+<size>
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proto[++i].Set("\\fs-", VariableDataType::FLOAT); // \fs-<size>
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