mirror of https://github.com/odrling/Aegisub
Improve ALSA playback position reporting
Use std::chrono since it's a nicer API. Use a separate lock for playback position so that the GUI thread isn't blocked for hundreds of ms while snd_pcm_drain is waiting, and update the playback position after decoding audio rather than before to avoid it being significantly wrong when not using a cache.
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e36ecbde49
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@ -65,6 +65,8 @@ enum class Message {
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Close
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};
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using clock = std::chrono::steady_clock;
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class AlsaPlayer final : public AudioPlayer {
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std::mutex mutex;
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std::condition_variable cond;
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@ -78,8 +80,9 @@ class AlsaPlayer final : public AudioPlayer {
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int64_t start_position = 0;
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std::atomic<int64_t> end_position{0};
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std::mutex position_mutex;
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int64_t last_position = 0;
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timespec last_position_time = {0, 0};
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clock::time_point last_position_time;
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std::vector<char> decode_buffer;
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@ -87,6 +90,17 @@ class AlsaPlayer final : public AudioPlayer {
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void PlaybackThread();
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void UpdatePlaybackPosition(snd_pcm_t *pcm, int64_t position)
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{
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snd_pcm_sframes_t delay;
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if (snd_pcm_delay(pcm, &delay) == 0)
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{
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std::unique_lock<std::mutex> playback_lock;
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last_position = position - delay;
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last_position_time = clock::now();
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}
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}
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public:
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AlsaPlayer(AudioProvider *provider);
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~AlsaPlayer();
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@ -157,15 +171,12 @@ do_setup:
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LOG_D("audio/player/alsa") << "starting playback";
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int64_t position = start_position;
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// Playback position
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last_position = position;
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clock_gettime(CLOCK_REALTIME, &last_position_time);
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// Initial buffer-fill
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{
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auto avail = std::min(snd_pcm_avail(pcm), (snd_pcm_sframes_t)(end_position-position));
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decode_buffer.resize(avail * framesize);
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provider->GetAudioWithVolume(decode_buffer.data(), position, avail, volume);
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snd_pcm_sframes_t written = 0;
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while (written <= 0)
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{
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@ -185,6 +196,7 @@ do_setup:
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LOG_D("audio/player/alsa") << "initial buffer filled, hitting start";
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snd_pcm_start(pcm);
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UpdatePlaybackPosition(pcm, position);
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playing = true;
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BOOST_SCOPE_EXIT_ALL(&) { playing = false; };
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while (true)
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@ -206,14 +218,6 @@ do_setup:
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break;
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}
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// Playback position
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snd_pcm_sframes_t delay;
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if (snd_pcm_delay(pcm, &delay) == 0)
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{
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last_position = position - delay;
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clock_gettime(CLOCK_REALTIME, &last_position_time);
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}
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// Fill buffer
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snd_pcm_sframes_t tmp_pcm_avail = snd_pcm_avail(pcm);
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if (tmp_pcm_avail == -EPIPE)
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@ -249,6 +253,8 @@ do_setup:
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position += written;
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}
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UpdatePlaybackPosition(pcm, position);
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// Check for end of playback
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if (position >= end_position)
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{
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@ -328,26 +334,16 @@ void AlsaPlayer::SetEndPosition(int64_t pos)
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int64_t AlsaPlayer::GetCurrentPosition()
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{
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int64_t lastpos;
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timespec lasttime;
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int64_t samplerate;
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clock::time_point lasttime;
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{
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock<std::mutex> playback_lock;
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lastpos = last_position;
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lasttime = last_position_time;
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samplerate = provider->GetSampleRate();
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}
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timespec now;
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clock_gettime(CLOCK_REALTIME, &now);
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const double NANO = 1000000000; // nano- is 10^-9
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double now_sec = now.tv_sec + now.tv_nsec/NANO;
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double last_sec = lasttime.tv_sec + lasttime.tv_nsec/NANO;
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double diff_sec = now_sec - last_sec;
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return lastpos + (int64_t)(diff_sec * samplerate);
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auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(clock::now() - lasttime).count();
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return lastpos + ms * provider->GetSampleRate() / 1000;
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}
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}
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