Leave the old audio open when opening new audio fails for any reason

Originally committed to SVN as r6738.
This commit is contained in:
Thomas Goyne 2012-05-02 00:31:38 +00:00
parent b8212512e7
commit cb75c42f04
1 changed files with 7 additions and 4 deletions

View File

@ -150,13 +150,13 @@ void AudioController::OnAudioProviderChanged()
void AudioController::OpenAudio(const wxString &url)
{
CloseAudio();
if (!url)
throw agi::InternalError("AudioController::OpenAudio() was passed an empty string. This must not happen.", 0);
wxString path_part;
AudioProvider *new_provider = 0;
if (url.StartsWith("dummy-audio:", &path_part))
{
/*
@ -179,7 +179,7 @@ void AudioController::OpenAudio(const wxString &url)
* in every channel even if one would be LFE.
* "ln", length of signal in samples. ln/sr gives signal length in seconds.
*/
provider = new DummyAudioProvider(5*30*60*1000, path_part.StartsWith("noise"));
new_provider = new DummyAudioProvider(5*30*60*1000, path_part.StartsWith("noise"));
}
else if (url.StartsWith("video-audio:", &path_part))
{
@ -215,7 +215,7 @@ void AudioController::OpenAudio(const wxString &url)
* Assume it's not a URI but instead a filename in the platform's native format.
*/
try {
provider = AudioProviderFactory::GetProvider(url);
new_provider = AudioProviderFactory::GetProvider(url);
StandardPaths::SetPathValue("?audio", wxFileName(url).GetPath());
}
catch (agi::UserCancelException const&) {
@ -227,6 +227,9 @@ void AudioController::OpenAudio(const wxString &url)
}
}
CloseAudio();
provider = new_provider;
try
{
player = AudioPlayerFactory::GetAudioPlayer();