mirror of https://github.com/odrling/Aegisub
A few tweaks to AS5 specs.
Originally committed to SVN as r1403.
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\documentclass{spec}
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\usepackage[pdftex]{graphicx}
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\newcommand{\syntax}[1]{
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\subsubsection*{Syntax}
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@ -14,14 +15,45 @@
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}
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\newcommand{\secspec}[1]{Section:\>\texttt{#1}}
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\newcommand{\secspecs}[2]{Sections:\>\texttt{#1}, \texttt{#2}}
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\newcommand{\HRule}{\rule{\linewidth}{0.5mm}}
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\title{\LaTeX}
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\date{}
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\begin{document}
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\title{AS5 Subtitle Format Draft}
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\author{Rodrigo Braz Monteiro, Niels Martin Hansen, David Lamparter}
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\spectitle
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\begin{titlepage}
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\begin{center}
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\vspace*{3cm}
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\HRule \\[0.5cm]
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\textsc{\huge AS5 Subtitle Format}\\
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\HRule \\[1.1cm]
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{\large By Rodrigo Braz Monteiro, Niels Martin Hansen and David Lamparter}\\[0.3cm]
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This work is licensed under a Creative Commons Attribution-Share Alike 3.0 License.\\
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\vfill
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\begin{minipage}{0.4\textwidth}
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\begin{flushleft} \large
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\includegraphics[width=0.7\textwidth]{./aegisub}
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\end{flushleft}
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\end{minipage}
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\begin{minipage}{0.4\textwidth}
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\begin{flushright} \large
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\includegraphics[width=0.6\textwidth]{./asa}
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\end{flushright}
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\end{minipage}\\[1.5cm]
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{\large \today}
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\end{center}
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\end{titlepage}
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\setlength{\parskip}{0pt}
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\tableofcontents
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\newpage
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\setlength{\parskip}{8pt}
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\section{Abstract}
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@ -45,7 +77,7 @@ improvement over SSA4 format (from which ASS, ASS2 and ASS3 derive). The full
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name of the format is "`AS5 Subtitle Format"'.
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\section{File Structure}
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\section{AS5 Files}
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\subsection{File Format}
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All AS5 files are \emph{REQUIRED} to comply with the three requirements below:
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@ -61,6 +93,7 @@ That is, it must be a plain-text file.
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The character set of a subtitle file can be autodetermined by its Byte-Order Mark or by
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the value of the first two bytes. See below.
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\subsection{File Structure}
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The file is divided in \emph{sections}, which are uniquely identified by a string inside
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square brackets, in a line of its own. From that point on, every next line is considered
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@ -69,12 +102,12 @@ termination mark; they always end at the start of the next one or at the end of
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\emph{Section names are case sensitive.}
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Each section is divided in lines, each line representing one command or definition. Empty
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lines \emph{MUST} be ignored. It is recommended that programs generating AS5 files insert
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a blank line at the end of each section to increase readability. There \emph{MUST} always
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lines \must\ be ignored. It is recommended that programs generating AS5 files insert
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a blank line at the end of each section to increase readability. There \must\ always
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be a blank line at the end of the file (as every line is required to end in a line break).
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Each line in a section takes the general form of \textit{Type: data1,data2,...,dataN}. An
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unknown \textit{Type} \emph{MUST} be ignored by a parser. It is recommended that subtitle
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unknown \textit{Type} \must\ be ignored by a parser. It is recommended that subtitle
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editing programs keep such ignored lines in the file after re-saving it. Note that the space
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after the colon is \emph{mandatory}.
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@ -82,18 +115,19 @@ There are two sections which are required, \emph{[AS5]} and \emph{[Events]}, the
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the equivalent of \emph{[Script Info]} in previous formats. If either of those sections is
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missing, the file is deemed invalid and \emph(MUST) be refused by the parser. Any other section
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can be ommitted from the file, and need not be implemented by all parsers. However, any unknown
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section \emph{MUST} be preserved in the file by a subtitle editing program when it re-saves a
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section \must\ be preserved in the file by a subtitle editing program when it re-saves a
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file with sections that it does not recognize. It can, however, be removed at the user's discretion.
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Finally, there is a special type of undefined group, \emph{[Private:PROGNAME]}, which
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\emph{MUST} be \emph{ENTIRELY} preserved by other programs when re-saving it. This is used to
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\must\ be \emph{ENTIRELY} preserved by other programs when re-saving it. This is used to
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store program-specific data, for example, Aegisub would create a group called
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\emph{[Private:Aegisub]} to store its data inside. This type of group should be identified
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by the fact that it starts with \emph{"`[Private:"'}.
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\subsubsection{[AS5]}
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This must be the first section in every AS5 file. If the very first line of the file is not
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[AS5], the file \emph{MUST} be rejected by the parser as invalid. Note, however, that the first
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[AS5], the file \must\ be rejected by the parser as invalid. Note, however, that the first
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line is allowed to contain a Byte-Order Mark (BOM), which is the character U+FEFF encoded in
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the encoding used for the rest of the script\cite{Unicode BOM}. The first four bytes will therefore be:
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@ -110,14 +144,14 @@ It is possible, therefore, to determine the encoding of the file by checking its
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This section is used to declare several script properties that affect its parsing and rendering.
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All properties are stored in the format \textit{Name: data}, with one property per line.
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This section \emph{MUST} always declare the following properties:
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This section \must\ always declare the following properties:
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\begin{itemize}
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\item ScriptType: Should always be set to \textit{AS5}, for this particular version of the specification.
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If this contains a value that the parser does not understand, it \emph{MUST} abort parsing.
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If this contains a value that the parser does not understand, it \must\ abort parsing.
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\item Resolution: Should contain the script resolution in \textit{WxH} format. For example, for a 640x480
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script, this should say \textit{"`Resolution: 640x480"'}. Note that this does not need to correspond to the
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video resolution, however, subtitles \emph{MUST} be rendered on such a coordinate space. That is, in a
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video resolution, however, subtitles \must\ be rendered on such a coordinate space. That is, in a
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640x480 script, \textbackslash{pos(320,240)} always represents the center of the script, no matter the
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resolution of the video it's being drawn on. Also, in a 100x100 script, a radius 50 circle centered on
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the center will always take half of the height and half of the width of the video, even if that means
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@ -134,6 +168,10 @@ interaction.
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break lines or "`Automatic"', in which the renderer chooses how to break them. The default is "`Automatic"'.
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Note that if this is set to manual, the line can NEVER be broken at anywhere other than forced line breaks,
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even if it means that the line will become unreadable because it goes outside the display area.
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\item Extensions: A comma-separated list of all extensions being used in this file. At the moment, there are
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no extensions available. Renderers should read this to enable any extensions that they might support.
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Editing programs \must\ keep this field intact, unless the user chooses otherwise. Scripts WILL break
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if the list of extensions is suddenly lost.
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\item Credits: Credits for the people who worked on this subtitle file. Should be ignored by the renderer.
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\item Title: The title of this script. Should be ignored by the renderer. Subtitling programs may opt to display
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this title to the user.
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with future revisions of the format. Instead, they should be stored in \textit{[Private:PROGNAME]} groups,
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as mentioned above.
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\subsubsection{[Events]}
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The most important section, [Events], lists all the actual subtitle lines in the file. Each line is
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but should render the remaining lines regardless of the issue.
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\item Style: The name of the default style used for this line. See the [Style] section below. Should be
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left blank if you want to use the the script's global default style. If an unknown style is specified,
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the renderer \emph{MUST} fallback to default, and might issue a warning.
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the renderer \must\ fallback to default, and might issue a warning.
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\item User: This field is used by the program to store program-specific data in each line. Renderers
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should ignore this. This should be left blank if it's not used.
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\item Content: The actual text of the line. This contains actual text and override tags. See the section
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@ -168,21 +207,81 @@ on override tags for more information.
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\end{itemize}
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The timestamp format is h...h:mm:ss[.s...], that is, it begins with an integer of arbitrary length
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(up to a maximum of 4 digits) representing the number of hours, followed by two integers representing
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minutes, and a floating point number representing seconds. Localization is irrelevant: a period ("`."')
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is always used to separate the decimal point. This way, 0:21:42.5 and 0000:21:42.5000 are equivalent,
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and both represent 0 hours, 21 minutes, 42 seconds and 500 miliseconds.
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(up to a maximum of 4 digits) representing the number of hours, followed by a one-digit or two-digit integer
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representing minutes, and a floating point number representing seconds. Localization is irrelevant: a
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period ("`."') is always used to separate the decimal point. This way, 0:21:42.5 and 0000:21:42.5000 are
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equivalent, and both represent 0 hours, 21 minutes, 42 seconds and 500 miliseconds.
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Spaces between each field \emph{MUST} be ignored by all parsers. Any spaces at the beginning of the
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Spaces between each field \must\ be ignored by all parsers. Any spaces at the beginning of the
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content line should be stripped. A hard space or empty override block should be used if space at the
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start of a line is truly desirable. That is, the two following lines are identical:
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\begin{verbatim}
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Line: 0:12:31.57 , 0:12:34.22 , , , Hello world of {\b1}AS5{\b0}!
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Line: 0:12:31.57,0:12:34.22,,,Hello world of {\b1}AS5{\b0}!
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Line: 0:2:31.57 , 0:02:34.22 , , , Hello world of {\b1}AS5{\b0}!
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Line: 0:02:31.570,00:02:34.22,,,Hello world of {\b1}AS5{\b0}!
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\end{verbatim}
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\subsubsection{[Styles]}
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This is equivalent to the \emph{[V4 Styles]} (and subsequent variations) from the Sub Station Alpha format.
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Each entry is declared as "`Style: name,parent,overrides"'. Like \emph{[Events]}, it has been greatly
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simplified when compared to the previous formats, and now contains only three fields. They are:
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\begin{itemize}
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\item Name: The name of this style. Style names are not case-sensitive, but \must\ be unique. A
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script with conflicting style names must be refused by the parser. If the style name is "`Default"', it
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will be used for all lines that ommit the style name. If there is no "`Default"' line, the renderer
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default is used.
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\item Parent: The style from which the current style derives from. See below for more information.
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Leaving this field blank means that the style derives from the renderer's default style.
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\item Overrides: A list of override tags to define this style. See below.
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\end{itemize}
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Styles work in a very different way from the way they did on previous formats (with the notable exception
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of ASS3, which actually implements this very same style based on this format, as "`StyleEx"').
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Instead of setting multiple parameters across many commas, you simply specify override tags. When a line
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uses a style, it's as if the overrides of the style were inserted right before the start of the line
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contents.
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Also, a style can inherit from another style, and define new overrides which are then appended to those
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of the parent style. The parent style \must\ have been declared \emph{BEFORE} the style trying to use
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it as a parent. If the parent doesn't exist or wasn't declared yet, the parser must refuse to parse the
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script. This is important because otherwise you could get a "`inheritance loop"', where styles derive from
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each other in a cycle.
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For example, see the following \emph{[Styles]} group:
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\begin{verbatim}
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[Styles]
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Style: Default,,\fn(Arial)\fs20
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Style: Speech,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000
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Style: Actor1,Speech,\1c#B9C5E3
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Style: Actor2,Speech,\1c#FFB3CF
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Style: UglinessItself,Default,\fn(Comic Sans MS)
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\end{verbatim}
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In the above fragment, the first style defines the Default style that will be used on all lines that
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don't set any style and the second style defines a base speech style that will be used for all actors
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(note that it doesn't inherit from Default, even though Default overrode the renderer's default, that
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one is still used for style definitions).
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The third and fourth styles are based on the second, and simply assign different colours to it. They
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will both have all properties of Speech, and only differ in primary colour. Finally, the last example
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shows how to derive from the overriden default. In this case, font size would be 20 points, regardless
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of renderer's default.
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The two Actor styles could have been defined without a parent style as follows:
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\begin{verbatim}
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[Styles]
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Style: Actor1,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000\1c#B9C5E3
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Style: Actor2,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000\1c#FFB3CF
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\end{verbatim}
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Since all that deriving a style from another does is append the new tags to the end of the previous,
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this way of declaring styles is identical to the one above, but is more verbose.
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\addcontentsline{toc}{section}{References}
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\begin{thebibliography}{1}
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