mirror of https://github.com/odrling/Aegisub
Stable, correct and uncut audio playback GET!
Originally committed to SVN as r1100.
This commit is contained in:
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4276b02f89
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c1cb6e4367
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@ -62,7 +62,6 @@ DirectSoundPlayer::DirectSoundPlayer() {
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buffer = NULL;
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directSound = NULL;
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thread = NULL;
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notificationEvent = NULL;
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}
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@ -82,7 +81,7 @@ void DirectSoundPlayer::OpenStream() {
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// Initialize the DirectSound object
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HRESULT res;
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res = DirectSoundCreate8(&DSDEVID_DefaultPlayback,&directSound,NULL); // TODO: support selecting audio device
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if (res != DS_OK) throw _T("Failed initializing DirectSound");
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if (FAILED(res)) throw _T("Failed initializing DirectSound");
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// Set DirectSound parameters
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AegisubApp *app = (AegisubApp*) wxTheApp;
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@ -99,7 +98,7 @@ void DirectSoundPlayer::OpenStream() {
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waveFormat.cbSize = 0;
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// Create the buffer initializer
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int aim = 0x20000;
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int aim = waveFormat.nAvgBytesPerSec + waveFormat.nAvgBytesPerSec/2; // one and a half second of buffer
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int min = DSBSIZE_MIN;
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int max = DSBSIZE_MAX;
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bufSize = MIN(MAX(min,aim),max);
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@ -168,7 +167,6 @@ bool DirectSoundPlayer::FillBuffer(bool fill) {
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if (FAILED(res)) return false;
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toWrite = (int)bufplay - (int)offset;
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if (toWrite < 0) toWrite += bufSize;
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//wxLogDebug(_T("DSound Fill Buffer: bufplay=%u, offset=%d, toWrite=%d"), bufplay, offset, toWrite);
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}
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if (toWrite == 0) return true;
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@ -194,8 +192,6 @@ RetryLock:
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// Update offset
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offset = (offset + toWrite) % bufSize;
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//wxLogDebug(_T("DSound Fill Buffer: offset=%d, toWrite=%d, size1=%u, size2=%u"), offset, toWrite, size1, size2);
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// Convert size to number of samples
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unsigned long int count1 = size1 / bytesps;
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unsigned long int count2 = size2 / bytesps;
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@ -207,12 +203,8 @@ RetryLock:
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unsigned long int delta = 0;
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if (totalCount > left) delta = totalCount - left;
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// If so, zero-fill buffer first
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// And only write the remaining samples
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if (delta) {
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// Zero at start
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memset(ptr1,0,size1);
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memset(ptr2,0,size2);
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// Lower counts
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int temp = MIN(delta,count2);
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count2 -= temp;
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@ -222,19 +214,15 @@ RetryLock:
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delta -= temp;
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}
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//wxLogDebug(_T("DSound Fill Buffer, playpos=%d, count1=%u, count2=%u"), (int)playPos, count1, count2);
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// Get source wave
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if (count1) provider->GetAudioWithVolume(ptr1, playPos, count1, volume);
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if (count2) provider->GetAudioWithVolume(ptr2, playPos+count1, count2, volume);
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playPos += count1+count2;
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//wxLogDebug(_T("DSound Fill Buffer post-fill, playpos=%d, count1=%u, count2=%u"), (int)playPos, count1, count2);
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// Unlock
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buffer->Unlock(ptr1,count1*bytesps,ptr2,count2*bytesps);
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return true;
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return delta==0; // If delta>0 we hit end of stream
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}
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@ -268,6 +256,7 @@ void DirectSoundPlayer::Play(__int64 start,__int64 count) {
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buffer->SetCurrentPosition(0);
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res = buffer->Play(0,0,DSBPLAY_LOOPING);
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if (SUCCEEDED(res)) playing = true;
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startTime = GetTickCount();
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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@ -295,11 +284,6 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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endPos = 0;
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offset = 0;
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// Close event handle
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if (notificationEvent)
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CloseHandle(notificationEvent);
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notificationEvent = 0;
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// Stop timer
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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@ -327,6 +311,10 @@ __int64 DirectSoundPlayer::GetCurrentPosition() {
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// Check if buffer is loaded
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if (!buffer || !playing) return 0;
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DWORD curtime = GetTickCount();
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__int64 tdiff = curtime - startTime;
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return startPos + tdiff * provider->GetSampleRate() / 1000;
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// Read position
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unsigned long int play,write;
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HRESULT res = buffer->GetCurrentPosition(&play,NULL);
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@ -346,7 +334,7 @@ __int64 DirectSoundPlayer::GetCurrentPosition() {
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// Thread constructor
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DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_JOINABLE) {
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parent = par;
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stopnotify = CreateEvent(NULL, false, false, NULL);
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stopnotify = CreateEvent(NULL, true, false, NULL);
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}
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@ -363,10 +351,29 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Wake up thread every half second to fill buffer as needed
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// This more or less assumes the buffer is at least one second long
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while (WaitForSingleObject(stopnotify, 500)) {
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if (!parent->FillBuffer(false))
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// FillBuffer returns true if there's more to play
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// So false means end-of-stream
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if (!parent->FillBuffer(false)) {
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// FillBuffer returns false when end of stream is reached
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wxLogDebug(_T("DS thread hit end of stream"));
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break;
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}
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}
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// Now fill buffer with silence
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DWORD bytesFilled = 0;
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while (WaitForSingleObject(stopnotify, 500)) {
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void *buf1, *buf2;
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DWORD size1, size2;
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DWORD playpos;
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HRESULT res;
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res = parent->buffer->GetCurrentPosition(&playpos, NULL);
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if (FAILED(res)) break;
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res = parent->buffer->Lock(parent->offset, (playpos-parent->offset)%parent->bufSize, &buf1, &size1, &buf2, &size2, 0);
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if (FAILED(res)) break;
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if (size1) memset(buf1, 0, size1);
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if (size2) memset(buf2, 0, size2);
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bytesFilled += size1 + size2;
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parent->buffer->Unlock(buf1, size1, buf2, size2);
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if (bytesFilled >= parent->bufSize) break;
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}
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wxLogDebug(_T("DS thread dead"));
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@ -79,12 +79,12 @@ private:
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int bufSize;
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volatile __int64 playPos;
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volatile __int64 startPos;
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__int64 startPos;
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volatile __int64 endPos;
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DWORD startTime;
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IDirectSound8 *directSound;
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IDirectSoundBuffer8 *buffer;
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HANDLE notificationEvent;
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bool FillBuffer(bool fill);
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