mirror of https://github.com/odrling/Aegisub
Fixed directsound player
Originally committed to SVN as r591.
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3ac1000cfa
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b935075945
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@ -39,7 +39,6 @@
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///////////
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// Headers
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#ifdef USE_DSOUND
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#include <wx/wxprec.h>
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#include "audio_provider.h"
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#include "audio_player_dsound.h"
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@ -179,7 +178,6 @@ void DirectSoundPlayer::FillBuffer(bool fill) {
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if (endPos > playPos) left = endPos - playPos;
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unsigned long int delta = 0;
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if (totalCount > left) delta = totalCount - left;
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int extra = 0;
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// If so, don't allow it
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if (delta) {
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@ -191,17 +189,15 @@ void DirectSoundPlayer::FillBuffer(bool fill) {
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int temp = MIN(delta,count2);
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count2 -= temp;
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delta -= temp;
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extra += temp;
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temp = MIN(delta,count1);
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count1 -= temp;
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delta -= temp;
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extra += temp;
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}
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// Get source wave
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if (count1) provider->GetAudio(ptr1,playPos,count1);
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if (count2) provider->GetAudio(ptr2,playPos+count1,count2);
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playPos += count1 + count2 + extra;
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playPos += totalCount;
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// Unlock
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buffer->Unlock(ptr1,size1,ptr2,size2);
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@ -288,6 +284,7 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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playing = false;
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}
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@ -309,7 +306,7 @@ void DirectSoundPlayer::SetCurrentPosition(__int64 pos) {
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// Get current position
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__int64 DirectSoundPlayer::GetCurrentPosition() {
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// Check if buffer is loaded
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if (!buffer) return 0;
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if (!buffer || !playing) return 0;
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// Read position
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unsigned long int play,write;
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@ -349,7 +346,7 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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while (parent->playing) {
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// Get variables
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parent->DSMutex.Lock();
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playPos = parent->playPos;
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playPos = parent->GetCurrentPosition();
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endPos = parent->endPos;
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bufSize = parent->bufSize;
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parent->DSMutex.Unlock();
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@ -357,19 +354,17 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Still playing?
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if (playPos < endPos + bufSize/8) {
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// Wait for signal
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WaitForSingleObject(parent->notificationEvent,5000);
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WaitForSingleObject(parent->notificationEvent,1000);
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// Fill buffer
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parent->DSMutex.Lock();
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//parent->DSMutex.Lock();
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parent->FillBuffer(false);
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parent->DSMutex.Unlock();
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//parent->DSMutex.Unlock();
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}
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// Over, stop it
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else {
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parent->DSMutex.Lock();
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parent->buffer->Stop();
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parent->DSMutex.Unlock();
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break;
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}
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}
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@ -377,4 +372,3 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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Delete();
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return 0;
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}
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#endif
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