mirror of https://github.com/odrling/Aegisub
Remove some cruft from ScintillaTextCtrl and make SetUnicodeStyling significantly faster
Originally committed to SVN as r5570.
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@ -34,62 +34,27 @@
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/// @ingroup custom_control
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///
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////////////
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// Includes
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#include "config.h"
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#include "scintilla_text_ctrl.h"
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#include "utils.h"
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/// @brief Constructor
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/// @param parent
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/// @param id
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/// @param value
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/// @param pos
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/// @param size
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/// @param style
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/// @param validator
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/// @param name
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///
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ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
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ScintillaTextCtrl::ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size)
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: wxStyledTextCtrl(parent, id, pos, size, 0, value)
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{
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//SetWindowStyle(style);
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}
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/// @brief Destructor
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///
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ScintillaTextCtrl::~ScintillaTextCtrl() {
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}
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/// @brief Get unicode-compatible position
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/// @param pos
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/// @return
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///
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int ScintillaTextCtrl::GetUnicodePosition(int pos) {
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wxString string = GetText().Left(pos);
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wxCharBuffer buffer = string.mb_str(wxConvUTF8);
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return strlen(buffer);
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return GetText().Left(pos).utf8_str().length();
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}
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/// @brief Reverse unicode-compatible position
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/// @param pos
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/// @return
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///
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int ScintillaTextCtrl::GetReverseUnicodePosition(int pos) {
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// Get UTF8
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wxCharBuffer buffer = GetText().mb_str(wxConvUTF8);
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wxCharBuffer buffer = GetText().utf8_str();
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// Limit position to it
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if (pos > (signed)strlen(buffer)) pos = strlen(buffer);
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if (pos > (signed)buffer.length()) pos = buffer.length();
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// Get UTF8 substring
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char *buf2 = new char[pos+1];
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@ -102,77 +67,47 @@ int ScintillaTextCtrl::GetReverseUnicodePosition(int pos) {
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return buf3.Length();
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}
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/// @brief Start unicode-safe styling
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/// @param start
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/// @param mask
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///
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void ScintillaTextCtrl::StartUnicodeStyling(int start,int mask) {
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StartStyling(GetUnicodePosition(start),mask);
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// Cache the text for styling as GetText is hideously slow
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text = GetText();
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}
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/// @brief Unicode-safe styling
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/// @param start
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/// @param length
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/// @param style
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///
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void ScintillaTextCtrl::SetUnicodeStyling(int start,int length,int style) {
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// Get the real length
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wxString string = GetText().Mid(start,length);
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wxCharBuffer buffer = string.mb_str(wxConvUTF8);
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int len = strlen(buffer);
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int len = text.Mid(start, length).utf8_str().length();
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// Set styling
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SetStyling(len,style);
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}
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/// @brief Get boundaries of word at position
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/// @param pos
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/// @param _start
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/// @param _end
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/// @return
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///
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void ScintillaTextCtrl::GetBoundsOfWordAtPosition(int pos,int &_start,int &_end) {
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void ScintillaTextCtrl::GetBoundsOfWordAtPosition(int pos,int &start,int &end) {
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// Results
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IntPairVector results;
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GetWordBoundaries(GetText(),results);
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GetWordBoundaries(GetText(), results);
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// Get boundaries
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int count = results.size();
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for (int i=0;i<count;i++) {
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for (int i = 0; i < count; i++) {
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if (results[i].first <= pos && results[i].second >= pos) {
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_start = results[i].first;
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_end = results[i].second-1;
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start = results[i].first;
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end = results[i].second - 1;
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return;
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}
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}
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}
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/// @brief Get word at specified position
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/// @param pos
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/// @return
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///
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wxString ScintillaTextCtrl::GetWordAtPosition(int pos) {
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int start,end;
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GetBoundsOfWordAtPosition(pos,start,end);
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return GetText().Mid(start,end-start+1);
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return GetText().Mid(start, end - start + 1);
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}
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/// @brief Set selection, unicode-aware
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/// @param start
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/// @param end
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///
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void ScintillaTextCtrl::SetSelectionU(int start, int end) {
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SetSelection(GetUnicodePosition(start),GetUnicodePosition(end));
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}
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@ -44,6 +44,7 @@
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///
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/// DOCME
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class ScintillaTextCtrl : public wxStyledTextCtrl {
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wxString text;
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public:
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wxString GetWordAtPosition(int pos);
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void GetBoundsOfWordAtPosition(int pos,int &start,int &end);
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@ -54,6 +55,5 @@ public:
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void SetUnicodeStyling(int start,int length,int style);
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void SetSelectionU(int start,int end);
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ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = _T(""), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr);
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virtual ~ScintillaTextCtrl();
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ScintillaTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = "", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
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};
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@ -88,7 +88,7 @@ enum {
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/// @return
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///
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SubsTextEditCtrl::SubsTextEditCtrl(wxWindow* parent, wxSize wsize, long style, SubtitlesGrid *grid)
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: ScintillaTextCtrl(parent, wxID_ANY, "", wxDefaultPosition, wsize, style)
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: ScintillaTextCtrl(parent, wxID_ANY)
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, spellchecker(SpellCheckerFactory::GetSpellChecker())
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, thesaurus(Thesaurus::GetThesaurus())
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, grid(grid)
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@ -279,8 +279,9 @@ void SubsTextEditCtrl::SetStyles() {
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}
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void SubsTextEditCtrl::UpdateStyle(int start, int _length) {
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StartUnicodeStyling(0,255);
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if (!OPT_GET("Subtitle/Highlight/Syntax")->GetBool()) {
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StartStyling(0,255);
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SetUnicodeStyling(start, _length, 0);
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return;
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}
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@ -311,7 +312,6 @@ void SubsTextEditCtrl::UpdateStyle(int start, int _length) {
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bool drawingMode = false; // for \p1 -> \p0 stuff
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// Begin styling
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StartStyling(0,255);
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int ran = 0; // length of current range
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int depth = 0; // brace nesting depth
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int curStyle = 0; // style to apply to current range
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