mirror of https://github.com/odrling/Aegisub
Force use of ANSI versions of Windows API's for runtime+loading of DLL's, causing problems when building with UNICODE defined.
Originally committed to SVN as r2815.
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@ -96,7 +96,7 @@ static void pusherror(lua_State *L)
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{
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{
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int error=GetLastError();
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int error=GetLastError();
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char buffer[128];
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char buffer[128];
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if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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0, error, 0, buffer, sizeof(buffer), 0))
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0, error, 0, buffer, sizeof(buffer), 0))
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lua_pushstring(L,buffer);
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lua_pushstring(L,buffer);
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else
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else
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@ -107,7 +107,7 @@ static int loadlib(lua_State *L)
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{
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{
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const char *path=luaL_checkstring(L,1);
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const char *path=luaL_checkstring(L,1);
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const char *init=luaL_checkstring(L,2);
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const char *init=luaL_checkstring(L,2);
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HINSTANCE lib=LoadLibrary(path);
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HINSTANCE lib=LoadLibraryA(path);
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if (lib!=NULL)
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if (lib!=NULL)
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{
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{
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lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
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lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
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