mirror of https://github.com/odrling/Aegisub
Use wxAutoBufferedPaintDC rather than manual double-buffering in BaseGrid, as it's simpler and slightly faster
Originally committed to SVN as r6389.
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@ -42,8 +42,7 @@
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#include <iterator>
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#include <numeric>
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#include <wx/dcclient.h>
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#include <wx/dcmemory.h>
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#include <wx/dcbuffer.h>
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#include <wx/kbdstate.h>
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#include <wx/menu.h>
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#include <wx/sizer.h>
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@ -91,7 +90,6 @@ BaseGrid::BaseGrid(wxWindow* parent, agi::Context *context, const wxSize& size,
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, lineHeight(1) // non-zero to avoid div by 0
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, holding(false)
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, scrollBar(new wxScrollBar(this, GRID_SCROLLBAR, wxDefaultPosition, wxDefaultSize, wxSB_VERTICAL))
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, bmp(0)
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, byFrame(false)
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, extendRow(-1)
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, active_line(0)
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@ -110,6 +108,8 @@ BaseGrid::BaseGrid(wxWindow* parent, agi::Context *context, const wxSize& size,
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SetSizerAndFit(scrollbarpositioner);
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SetBackgroundStyle(wxBG_STYLE_PAINT);
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UpdateStyle();
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OnHighlightVisibleChange(*OPT_GET("Subtitle/Grid/Highlight Subtitles in Frame"));
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@ -140,7 +140,6 @@ BaseGrid::BaseGrid(wxWindow* parent, agi::Context *context, const wxSize& size,
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BaseGrid::~BaseGrid() {
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ClearMaps();
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delete bmp;
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delete context_menu;
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}
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@ -445,13 +444,6 @@ void BaseGrid::OnPaint(wxPaintEvent &) {
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wxSize cs = GetClientSize();
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cs.SetWidth(cs.GetWidth() - scrollBar->GetSize().GetWidth());
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// Prepare bitmap
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if (bmp && (bmp->GetWidth() < cs.GetWidth() || bmp->GetHeight() < cs.GetHeight())) {
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delete bmp;
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bmp = 0;
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}
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if (!bmp) bmp = new wxBitmap(cs);
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// Find which columns need to be repainted
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bool paint_columns[11];
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memset(paint_columns, 0, sizeof paint_columns);
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@ -466,13 +458,8 @@ void BaseGrid::OnPaint(wxPaintEvent &) {
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}
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}
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// Draw bitmap
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wxMemoryDC bmpDC;
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bmpDC.SelectObject(*bmp);
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DrawImage(bmpDC, paint_columns);
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wxPaintDC dc(this);
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dc.Blit(wxPoint(0, 0), cs, &bmpDC, wxPoint(0, 0));
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wxAutoBufferedPaintDC dc(this);
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DrawImage(dc, paint_columns);
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}
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void BaseGrid::DrawImage(wxDC &dc, bool paint_columns[]) {
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@ -69,7 +69,6 @@ class BaseGrid : public wxWindow, public BaseSelectionController<AssDialogue> {
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bool holding; ///< Is a drag selection in process?
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wxFont font; ///< Current grid font
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wxScrollBar *scrollBar; ///< The grid's scrollbar
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wxBitmap *bmp; ///< Back buffer which the grid is rendered into
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bool byFrame; ///< Should times be displayed as frame numbers
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/// Row from which the selection shrinks/grows from when selecting via the
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