mirror of https://github.com/odrling/Aegisub
Correct a use of wx event handling, which should also make FrameMain not require friend access to AudioDisplay.
Originally committed to SVN as r3442.
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@ -1787,7 +1787,7 @@ void FrameMain::OnStatusClear(wxTimerEvent &event) {
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/// @param event
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/// @param event
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///
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///
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void FrameMain::OnKeyDown(wxKeyEvent &event) {
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void FrameMain::OnKeyDown(wxKeyEvent &event) {
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audioBox->audioDisplay->AddPendingEvent(event);
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audioBox->audioDisplay->GetEventHandler()->ProcessEvent(event);
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event.Skip();
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event.Skip();
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}
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}
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