Float spin control mostly works, but there are two bugs that I don't want to deal with, so, meh.

Originally committed to SVN as r1240.
This commit is contained in:
Rodrigo Braz Monteiro 2007-06-17 22:57:36 +00:00
parent 673a818e49
commit a12a6f229c
3 changed files with 121 additions and 4 deletions

View File

@ -39,6 +39,15 @@
#include <wx/wxprec.h>
#include "float_spin.h"
#include "utils.h"
#include "validators.h"
///////
// IDs
enum {
SPIN_BUTTON = 1100,
TEXT_EDIT
};
///////////////
@ -51,8 +60,8 @@ FloatSpinCtrl::FloatSpinCtrl(wxWindow* parent,wxWindowID id,const wxPoint& pos,c
value = initial;
// Create sub-controls
text = new wxTextCtrl(this,-1,_T(""));
button = new wxSpinButton(this,-1,wxDefaultPosition,wxSize(-1,20),wxSP_VERTICAL);
text = new FloatSpinText(this,TEXT_EDIT);
button = new wxSpinButton(this,SPIN_BUTTON,wxDefaultPosition,wxSize(-1,20),wxSP_VERTICAL);
SetRange(_min,_max,_step);
// Set sizer
@ -60,7 +69,7 @@ FloatSpinCtrl::FloatSpinCtrl(wxWindow* parent,wxWindowID id,const wxPoint& pos,c
sizer->Add(text,1,wxEXPAND,0);
sizer->Add(button,0,wxEXPAND,0);
SetSizer(sizer);
sizer->SetSizeHints(this);
//sizer->SetSizeHints(this);
// Update text
UpdateText();
@ -91,3 +100,84 @@ void FloatSpinCtrl::SetRange(double _min,double _max,double _step) {
void FloatSpinCtrl::UpdateText() {
text->SetValue(PrettyFloatD(value));
}
///////////////
// Event table
BEGIN_EVENT_TABLE(FloatSpinCtrl,wxPanel)
EVT_SPIN(SPIN_BUTTON, FloatSpinCtrl::OnSpin)
END_EVENT_TABLE()
///////////
// On spin
void FloatSpinCtrl::OnSpin(wxSpinEvent &event) {
value = double(event.GetPosition())*step;
UpdateText();
}
////////////////////////// EDIT BOX ////////////////////////////
///////////////
// Constructor
FloatSpinText::FloatSpinText(FloatSpinCtrl *_parent,int id)
: wxTextCtrl(_parent,id,_T(""),wxDefaultPosition,wxDefaultSize,0,NumValidator(NULL,true,true))
{
parent = _parent;
}
//////////////
// Focus lost
void FloatSpinText::OnKillFocus(wxFocusEvent &event) {
SendValue();
}
///////////////
// Key pressed
void FloatSpinText::OnKeyPress(wxKeyEvent &event) {
int code = event.GetKeyCode();
if (code == WXK_UP || code == WXK_DOWN) {
// Update first
SendValue();
// Get delta
int sign = -1;
if (code == WXK_UP) sign = 1;
// Change value
int value = parent->button->GetValue()+sign;
parent->button->SetValue(value);
parent->value = parent->button->GetValue()*parent->step;
parent->UpdateText();
return;
}
event.Skip();
}
//////////////
// Send value
void FloatSpinText::SendValue() {
try {
double value = 0.0;
GetValue().ToDouble(&value);
int pos = int(value/parent->step);
parent->button->SetValue(pos);
parent->UpdateText();
}
catch (...) {
parent->UpdateText();
}
}
///////////////
// Event table
BEGIN_EVENT_TABLE(FloatSpinText,wxTextCtrl)
EVT_KEY_DOWN(FloatSpinText::OnKeyPress)
EVT_KILL_FOCUS(FloatSpinText::OnKillFocus)
END_EVENT_TABLE()

View File

@ -39,9 +39,32 @@
#include <wx/wxprec.h>
//////////////
// Prototypes
class FloatSpinCtrl;
///////////////////
// Float spin text
class FloatSpinText : public wxTextCtrl {
friend class FloatSpinCtrl;
private:
FloatSpinCtrl *parent;
FloatSpinText(FloatSpinCtrl *parent,int id);
void OnKillFocus(wxFocusEvent &event);
void OnKeyPress(wxKeyEvent &event);
void SendValue();
DECLARE_EVENT_TABLE()
};
//////////////////////
// Float spin control
class FloatSpinCtrl : public wxPanel {
friend class FloatSpinText;
private:
wxTextCtrl *text;
wxSpinButton *button;
@ -53,6 +76,8 @@ private:
void UpdateText();
void OnSpin(wxSpinEvent &event);
public:
FloatSpinCtrl(wxWindow* parent,wxWindowID id=-1,const wxPoint& pos=wxDefaultPosition,const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, double min = 0.0, double max = 100.0, double initial = 0.0, double step = 1.0, const wxString& name = _T("wxSpinCtrl"));
@ -62,4 +87,6 @@ public:
double GetValue() { return value; }
double GetMin() { return min; }
double GetMax() { return max; }
DECLARE_EVENT_TABLE()
};

View File

@ -139,7 +139,7 @@ SubsEditBox::SubsEditBox (wxWindow *parent,SubtitlesGrid *gridp) : wxPanel(paren
// Top sizer
TopSizer = new wxBoxSizer(wxHORIZONTAL);
//TopSizer->Add(new FloatSpinCtrl(this,-1,wxDefaultPosition,wxSize(60,20),0.0,50.0,20.0,0.5));
//TopSizer->Add(new FloatSpinCtrl(this,-1,wxDefaultPosition,wxSize(40,20),0,-20.0,50.0,0.0,0.5));
TopSizer->Add(CommentBox,0,wxRIGHT | wxALIGN_CENTER,5);
TopSizer->Add(StyleBox,1,wxRIGHT,5);
TopSizer->Add(ActorBox,1,wxRIGHT,5);