mirror of https://github.com/odrling/Aegisub
Merge revisions r3160-r3163 (styles manager bug fixes) into the 2.1.8 branch.
Originally committed to SVN as r3171.
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@ -436,21 +436,8 @@ void DialogStyleEditor::Apply (bool apply,bool close) {
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// Check if style name is unique
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for (unsigned int i=0;i<styles.Count();i++) {
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if (styles[i] == newStyleName) {
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bool ok = true;
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// Local
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if (isLocal) {
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if (grid->ass->GetStyle(styles[i]) != style) ok = false;
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}
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// Storage
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else {
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if (store->GetStyle(styles[i]) != style) ok = false;
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}
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// Repeated name
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if (!ok) {
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if (newStyleName.CmpNoCase(styles[i]) == 0) {
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if ((isLocal && (grid->ass->GetStyle(styles[i]) != style)) || (!isLocal && (store->GetStyle(styles[i]) != style))) {
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wxMessageBox(_T("There is already a style with this name. Please choose another name."),_T("Style name conflict."),wxICON_ERROR);
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return;
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}
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@ -559,26 +559,22 @@ void DialogStyleManager::OnCopyToStorage (wxCommandEvent &event) {
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wxArrayInt selections;
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int n = CurrentList->GetSelections(selections);
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AssStyle *temp;
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for (int i = 0; i < n; i++) {
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int test = StorageList->FindString(CurrentList->GetString(selections[i]), true);
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if (test == wxNOT_FOUND) {
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temp = new AssStyle;
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*temp = *styleMap.at(selections[i]);
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Store.style.push_back(temp);
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wxString styleName = CurrentList->GetString(selections[i]);
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bool addStyle = true;
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for (std::list<AssStyle *>::iterator style = Store.style.begin(); style != Store.style.end(); ++style) {
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if ((*style)->name.CmpNoCase(styleName) == 0) {
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addStyle = false;
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if (wxYES == wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current storage. Proceed and overwrite anyway?"),styleName), _T("Style name collision."), wxYES_NO)) {
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**style = *styleMap.at(selections[i]);
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}
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else {
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int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current storage. Proceed and overwrite anyway?"),CurrentList->GetString(selections[i]).c_str()),_T("Style name collision."),wxYES_NO);
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if (answer == wxYES) {
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// Remove the old style
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temp = styleStorageMap.at(selections[i]);
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Store.style.remove(temp);
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// And save the new one instead
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temp = new AssStyle;
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*temp = *styleMap.at(selections[i]);
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Store.style.push_back(temp);
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break;
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}
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// else do nothing
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}
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if (addStyle) {
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AssStyle *temp = new AssStyle(*styleMap.at(selections[i]));
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Store.style.push_back(temp);
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}
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}
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Store.Save(CatalogList->GetString(CatalogList->GetSelection()));
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@ -592,29 +588,23 @@ void DialogStyleManager::OnCopyToStorage (wxCommandEvent &event) {
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void DialogStyleManager::OnCopyToCurrent (wxCommandEvent &event) {
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wxArrayInt selections;
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int n = StorageList->GetSelections(selections);
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AssStyle *temp;
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for (int i = 0; i < n; i++) {
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// Check if there is already a style with that name
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int test = CurrentList->FindString(StorageList->GetString(selections[i]), false);
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bool proceed = false;
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if (test == wxNOT_FOUND)
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proceed = true;
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if (!proceed) {
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int answer = wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Proceed anyway?"),StorageList->GetString(selections[i]).c_str()),_T("Style name collision."),wxYES_NO);
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if (answer == wxYES) proceed = true;
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}
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wxString styleName = StorageList->GetString(selections[i]);
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bool addStyle = true;
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// Copy
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// FIXME: this doesn't overwrite the old style like most of the rest of the style copying functions do,
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// it just inserts a new one with the same name. Bad usability.
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if (proceed) {
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temp = new AssStyle;
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*temp = *styleStorageMap.at(selections[i]);
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for (std::vector<AssStyle *>::iterator style = styleMap.begin(); style != styleMap.end(); ++style) {
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if ((*style)->name.CmpNoCase(styleName) == 0) {
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addStyle = false;
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if (wxYES == wxMessageBox(wxString::Format(_T("There is already a style with the name \"%s\" on the current script. Proceed and overwrite anyway?"),styleName), _T("Style name collision."), wxYES_NO)) {
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**style = *styleStorageMap.at(selections[i]);
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}
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break;
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}
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}
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if (addStyle) {
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AssStyle *temp = new AssStyle(*styleStorageMap.at(selections[i]));
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AssFile::top->InsertStyle(temp);
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}
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// Return
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else return;
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}
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LoadCurrentStyles(AssFile::top);
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grid->ass->FlagAsModified(_("style copy"));
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@ -628,9 +618,8 @@ void DialogStyleManager::OnCopyToCurrent (wxCommandEvent &event) {
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void DialogStyleManager::OnStorageCopy (wxCommandEvent &event) {
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wxArrayInt selections;
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StorageList->GetSelections(selections);
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AssStyle *temp = new AssStyle;
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AssStyle *temp = new AssStyle(*(styleStorageMap.at(selections[0])));
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*temp = *(styleStorageMap.at(selections[0]));
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wxString newName = _("Copy of ");
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newName += temp->name;
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temp->name = newName;
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@ -1095,17 +1084,17 @@ void DialogStyleManager::MoveStyles(bool storage, int type) {
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}
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// Get sorted list
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wxArrayString stylNames;
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for (int i=0;i<nStyles;i++) stylNames.Add(srcStyls->at(i)->name.Lower());
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stylNames.Sort();
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AssStyle *curStyl;
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wxArrayString styleNames;
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for (int i=0; i < nStyles; i++) styleNames.Add(srcStyls->at(i)->name);
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styleNames.Sort();
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// Find each and copy it
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std::list<AssStyle *> styles(srcStyls->begin(), srcStyls->end());
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for (int i = 0; i < nStyles; i++) {
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for (int j=0;j<nStyles;j++) {
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curStyl = srcStyls->at(j);
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if (curStyl->name.Lower() == stylNames[i]) {
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styls.push_back(curStyl);
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for (std::list<AssStyle *>::iterator style = styles.begin(); style != styles.end(); style++) {
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if ((*style)->name == styleNames[i]) {
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styls.push_back(*style);
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styles.erase(style);
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break;
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}
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}
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}
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