mirror of https://github.com/odrling/Aegisub
Get the video display closer to working with W7's emulated OpenGL. It can now display video, but there are visible seams between the textures.
Originally committed to SVN as r3711.
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@ -116,10 +116,6 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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if (width == frameWidth && height == frameHeight && format == frameFormat) return;
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wxLogDebug("VideoOutGL::InitTextures: Video size: %dx%d\n", width, height);
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frameWidth = width;
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frameHeight = height;
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frameFormat = format;
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// If nessesary, detect what the user's OpenGL supports
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if (maxTextureSize == 0) {
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// Test for supported internalformats
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@ -161,8 +157,8 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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int sourceH = maxTextureSize;
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// If the last row doesn't need a full texture, shrink it to the smallest one possible
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if (i == textureRows - 1 && frameHeight % maxTextureSize > 0) {
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sourceH = frameHeight % maxTextureSize;
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if (i == textureRows - 1 && height % maxTextureSize > 0) {
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sourceH = height % maxTextureSize;
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}
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for (int j = 0; j < textureCols; j++) {
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TextureInfo& ti = textureList[i * textureCols + j];
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@ -174,8 +170,8 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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ti.sourceW = maxTextureSize;
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// If the last column doesn't need a full texture, shrink it to the smallest one possible
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if (j == textureCols - 1 && frameWidth % maxTextureSize > 0) {
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ti.sourceW = frameWidth % maxTextureSize;
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if (j == textureCols - 1 && width % maxTextureSize > 0) {
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ti.sourceW = width % maxTextureSize;
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}
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int w = SmallestPowerOf2(ti.sourceW);
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@ -186,11 +182,11 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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ti.texH = float(ti.sourceH) / h;
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// destW/H is the percent of the output which this texture covers
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ti.destW = float(ti.sourceW) / frameWidth;
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ti.destH = float(ti.sourceH) / frameHeight;
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ti.destW = float(ti.sourceW) / width;
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ti.destH = float(ti.sourceH) / height;
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ti.textureID = textureIdList[i * textureCols + j];
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ti.dataOffset = sourceY * frameWidth * bpp + sourceX * bpp;
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ti.dataOffset = sourceY * width * bpp + sourceX * bpp;
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// Actually create the texture and set the scaling mode
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glBindTexture(GL_TEXTURE_2D, ti.textureID);
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@ -202,17 +198,25 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexParameteri(GL_TEXTURE_MIN_FILTER)", err);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexParameteri(GL_TEXTURE_MAG_FILTER)", err);
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// GL_CLAMP_TO_EDGE was added in OpenGL 1.2, and W7's emulation only supports 1.1
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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if (glGetError()) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexParameteri(GL_TEXTURE_WRAP_S)", err);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (glGetError()) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexParameteri(GL_TEXTURE_WRAP_T)", err);
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destX += ti.destW;
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sourceX += ti.sourceW;
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}
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destY += float(sourceH) / frameHeight;
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destY += float(sourceH) / height;
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sourceY += sourceH;
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}
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frameWidth = width;
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frameHeight = height;
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frameFormat = format;
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}
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void VideoOutGL::DisplayFrame(AegiVideoFrame frame, int sw, int sh) {
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