mirror of https://github.com/odrling/Aegisub
Load/store Auto4 export filter settings to original subs file
Originally committed to SVN as r991.
This commit is contained in:
parent
a0f3e58894
commit
9c85a4795c
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@ -298,8 +298,7 @@ namespace Automation4 {
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return res;
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}
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Auto3ConfigDialog::Auto3ConfigDialog(lua_State *L, const wxString &_ident)
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: ident(_ident)
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Auto3ConfigDialog::Auto3ConfigDialog(lua_State *L)
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{
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present = false;
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if (!lua_istable(L, -1)) {
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@ -523,8 +522,6 @@ continue_invalid_option:
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void Auto3ConfigDialog::ReadBack()
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{
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wxString opthname = wxString::Format(_T("Automation Settings %s"), ident.c_str());
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for (std::vector<Control>::iterator ctl = controls.begin(); ctl != controls.end(); ctl++) {
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switch (ctl->option->kind) {
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case COK_TEXT:
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@ -560,12 +557,9 @@ continue_invalid_option:
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break;
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}
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}
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// serialize the new settings and save them to the file
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AssFile::top->SetScriptInfo(opthname, serialize());
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}
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wxString Auto3ConfigDialog::serialize()
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wxString Auto3ConfigDialog::Serialise()
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{
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if (options.size() == 0)
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return _T("");
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@ -599,7 +593,7 @@ continue_invalid_option:
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return result;
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}
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void Auto3ConfigDialog::unserialize(wxString &settings)
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void Auto3ConfigDialog::Unserialise(const wxString &settings)
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{
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wxStringTokenizer toker(settings, _T("|"), wxTOKEN_STRTOK);
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while (toker.HasMoreTokens()) {
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@ -667,11 +661,7 @@ continue_invalid_option:
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{
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// configuration (let the config object do all the loading)
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lua_getglobal(L, "configuration");
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config = new Auto3ConfigDialog(L, GetName());
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wxString opthname = wxString::Format(_T("Automation Settings %s"), GetName().c_str());
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wxString serialized = AssFile::top->GetScriptInfo(opthname);
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config->unserialize(serialized);
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config = new Auto3ConfigDialog(L);
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return config;
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}
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@ -113,20 +113,18 @@ namespace Automation4 {
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};
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std::vector<Control> controls;
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wxString ident;
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protected:
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wxWindow* CreateWindow(wxWindow *parent);
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public:
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Auto3ConfigDialog(lua_State *L, const wxString &_ident);
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Auto3ConfigDialog(lua_State *L);
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virtual ~Auto3ConfigDialog();
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int LuaReadBack(lua_State *L); // read back internal structure to lua structures
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void ReadBack(); // from auto4 base
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wxString serialize(); // make a string from the option name+value pairs
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void unserialize(wxString &settings); // set the option values from a serialized string
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wxString Serialise(); // make a string from the option name+value pairs
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void Unserialise(const wxString &settings); // set the option values from a serialized string
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};
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@ -36,6 +36,8 @@
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#include "auto4_base.h"
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#include "ass_style.h"
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#include "options.h"
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#include "string_codec.h"
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#include "ass_file.h"
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#include <wx/filename.h>
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#include <wx/dir.h>
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#include <wx/dialog.h>
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@ -243,12 +245,21 @@ namespace Automation4 {
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Unregister();
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}
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wxString FeatureFilter::GetScriptSettingsIdentifier()
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{
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return inline_string_encode(wxString::Format(_T("Automation Settings %s"), GetName().c_str()));
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}
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wxWindow* FeatureFilter::GetConfigDialogWindow(wxWindow *parent) {
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if (config_dialog) {
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delete config_dialog;
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config_dialog = 0;
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}
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if ((config_dialog = GenerateConfigDialog(parent)) != NULL) {
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wxString val = AssFile::top->GetScriptInfo(GetScriptSettingsIdentifier());
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if (!val.IsEmpty()) {
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config_dialog->Unserialise(val);
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}
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return config_dialog->GetWindow(parent);
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} else {
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return 0;
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@ -258,6 +269,11 @@ namespace Automation4 {
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void FeatureFilter::LoadSettings(bool IsDefault) {
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if (config_dialog) {
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config_dialog->ReadBack();
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wxString val = config_dialog->Serialise();
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if (!val.IsEmpty()) {
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AssFile::top->SetScriptInfo(GetScriptSettingsIdentifier(), val);
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}
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}
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}
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@ -306,6 +322,11 @@ namespace Automation4 {
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win = 0;
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}
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wxString ScriptConfigDialog::Serialise()
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{
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return _T("");
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}
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// ProgressSink
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@ -127,6 +127,8 @@ namespace Automation4 {
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virtual ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent) = 0; // subclasses should implement this, producing a new ScriptConfigDialog
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wxString GetScriptSettingsIdentifier();
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public:
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virtual ~FeatureFilter();
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@ -174,6 +176,9 @@ namespace Automation4 {
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wxWindow* GetWindow(wxWindow *parent);
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void DeleteWindow();
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virtual void ReadBack() = 0;
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virtual wxString Serialise();
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virtual void Unserialise(const wxString &serialised) { }
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};
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@ -736,12 +736,12 @@ namespace Automation4 {
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ps->ShowModal();
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wxThread::ExitCode code = call.Wait();
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//if (code) ThrowError();
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delete ps;
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// The config dialog table should now be on stack
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if (!code) {
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// The config dialog table should now be on stack as LuaConfigDialog constructor expects
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return config_dialog = new LuaConfigDialog(L, false);
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} else {
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return config_dialog = 0;
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@ -130,6 +130,10 @@ namespace Automation4 {
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virtual void ControlReadBack() = 0;
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virtual void LuaReadBack(lua_State *L) = 0;
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virtual bool CanSerialiseValue() { return false; }
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virtual wxString SerialiseValue() { return _T(""); }
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virtual void UnserialiseValue(const wxString &serialised) { }
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LuaConfigDialogControl(lua_State *L);
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virtual ~LuaConfigDialogControl() { }
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};
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@ -157,6 +161,9 @@ namespace Automation4 {
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virtual ~LuaConfigDialog();
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int LuaReadBack(lua_State *L); // read back internal structure to lua structures
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wxString Serialise();
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void Unserialise(const wxString &serialised);
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void ReadBack(); // from auto4 base
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};
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@ -36,11 +36,14 @@
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#include "auto4_lua.h"
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#include "../lua51/src/lualib.h"
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#include "../lua51/src/lauxlib.h"
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#include "string_codec.h"
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#include "utils.h"
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#include <wx/window.h>
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#include <wx/spinctrl.h>
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#include <wx/gbsizer.h>
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#include <wx/button.h>
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#include <wx/validate.h>
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#include <wx/tokenzr.h>
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#include <assert.h>
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namespace Automation4 {
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@ -125,6 +128,8 @@ namespace Automation4 {
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virtual ~Label() { }
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// Doesn't have a serialisable value so don't implement that sub-interface
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxStaticText(parent, -1, label);
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@ -159,6 +164,21 @@ namespace Automation4 {
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virtual ~Edit() { }
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bool CanSerialiseValue()
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{
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return true;
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}
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wxString SerialiseValue()
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{
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return inline_string_encode(text);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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text = inline_string_decode(serialised);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0);
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@ -190,6 +210,8 @@ namespace Automation4 {
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virtual ~Textbox() { }
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// Same serialisation interface as single-line edit
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wxControl *Create(wxWindow *parent)
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{
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cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
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virtual ~IntEdit() { }
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bool CanSerialiseValue()
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{
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return true;
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}
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wxString SerialiseValue()
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{
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return wxString::Format(_T("%d"), value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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long tmp;
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if (serialised.ToLong(&tmp))
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value = tmp;
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}
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typedef wxValidator IntTextValidator; // TODO
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wxControl *Create(wxWindow *parent)
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{
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virtual ~FloatEdit() { }
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bool CanSerialiseValue()
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{
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return true;
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}
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wxString SerialiseValue()
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{
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return PrettyFloatF(value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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double tmp;
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if (serialised.ToDouble(&tmp))
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value = (float)tmp;
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}
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typedef wxValidator FloatTextValidator;
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wxControl *Create(wxWindow *parent)
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{
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@ -338,6 +394,21 @@ nospin:
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virtual ~Dropdown() { }
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bool CanSerialiseValue()
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{
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return true;
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}
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wxString SerialiseValue()
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{
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return inline_string_encode(value);
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}
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void UnserialiseValue(const wxString &serialised)
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{
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value = inline_string_decode(serialised);
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY);
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virtual ~Checkbox() { }
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bool CanSerialiseValue()
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{
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return true;
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}
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wxString SerialiseValue()
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{
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return value ? _T("1") : _T("0");
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}
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void UnserialiseValue(const wxString &serialised)
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{
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// fixme? should this allow more different "false" values?
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value = (serialised == _T("0")) ? false : true;
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}
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wxControl *Create(wxWindow *parent)
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{
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return cw = new wxCheckBox(parent, -1, label);
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}
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}
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wxString LuaConfigDialog::Serialise()
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{
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if (controls.size() == 0)
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return _T("");
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wxString res;
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// Format into "name1:value1|name2:value2|name3:value3|"
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for (size_t i = 0; i < controls.size(); ++i) {
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if (controls[i]->CanSerialiseValue()) {
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wxString sn = inline_string_encode(controls[i]->name);
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wxString sv = controls[i]->SerialiseValue();
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res += wxString::Format(_T("%s:%s|"), sn.c_str(), sv.c_str());
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}
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}
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// Remove trailing pipe
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if (!res.IsEmpty())
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res.RemoveLast();
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return res;
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}
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void LuaConfigDialog::Unserialise(const wxString &serialised)
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{
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// Split by pipe
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wxStringTokenizer tk(serialised, _T("|"));
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while (tk.HasMoreTokens()) {
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// Split by colon
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wxString pair = tk.GetNextToken();
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wxString name = inline_string_decode(pair.BeforeFirst(_T(':')));
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wxString value = pair.AfterFirst(_T(':'));
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// Hand value to all controls matching name
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for (size_t i = 0; i < controls.size(); ++i) {
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if (controls[i]->name == name && controls[i]->CanSerialiseValue()) {
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controls[i]->UnserialiseValue(value);
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}
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}
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}
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}
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void LuaConfigDialog::ReadBack()
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{
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for (size_t i = 0; i < controls.size(); ++i) {
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@ -38,7 +38,7 @@
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#include "string_codec.h"
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wxString inline_string_encode(wxString &input)
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wxString inline_string_encode(const wxString &input)
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{
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const size_t inlen = input.length();
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wxString output(_T(""));
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return output;
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}
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wxString inline_string_decode(wxString &input)
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wxString inline_string_decode(const wxString &input)
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{
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const size_t inlen = input.length();
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wxString output(_T(""));
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@ -58,7 +58,7 @@
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#include <wx/wxprec.h>
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#include <wx/string.h>
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wxString inline_string_encode(wxString &input);
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wxString inline_string_decode(wxString &input);
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wxString inline_string_encode(const wxString &input);
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wxString inline_string_decode(const wxString &input);
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#endif
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