mirror of https://github.com/odrling/Aegisub
Made a million changes to GL mode, and one of them seems to have fixed video display on ATI cards.
Originally committed to SVN as r879.
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@ -37,6 +37,8 @@
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////////////
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////////////
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// Includes
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// Includes
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#include "setup.h"
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#include "setup.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <wx/image.h>
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#include <wx/image.h>
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#include <string.h>
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#include <string.h>
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#include <wx/clipbrd.h>
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#include <wx/clipbrd.h>
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@ -376,7 +378,7 @@ wxGLContext *VideoContext::GetGLContext(wxGLCanvas *canvas) {
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// Get GL Texture of frame
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// Get GL Texture of frame
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GLuint VideoContext::GetFrameAsTexture(int n) {
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GLuint VideoContext::GetFrameAsTexture(int n) {
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// Already uploaded
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// Already uploaded
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if (n == lastFrame) return lastTex;
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if (n == lastFrame || n == -1) return lastTex;
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// Get frame
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// Get frame
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AegiVideoFrame frame = GetFrame(n);
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AegiVideoFrame frame = GetFrame(n);
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@ -414,6 +416,12 @@ GLuint VideoContext::GetFrameAsTexture(int n) {
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glBindTexture(GL_TEXTURE_2D, lastTex);
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glBindTexture(GL_TEXTURE_2D, lastTex);
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if (glGetError() != 0) throw _T("Error binding texture.");
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if (glGetError() != 0) throw _T("Error binding texture.");
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// Texture parameters
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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// Load image data into texture
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// Load image data into texture
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int height = frame.h;
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int height = frame.h;
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if (frame.format == FORMAT_YV12) height = frame.h * 3 / 2;
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if (frame.format == FORMAT_YV12) height = frame.h * 3 / 2;
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@ -421,12 +429,16 @@ GLuint VideoContext::GetFrameAsTexture(int n) {
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int th = SmallestPowerOf2(frame.h);
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int th = SmallestPowerOf2(frame.h);
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texW = float(frame.w)/float(tw);
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texW = float(frame.w)/float(tw);
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texH = float(frame.h)/float(th);
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texH = float(frame.h)/float(th);
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glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,tw,th,0,format,GL_UNSIGNED_BYTE,NULL);
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glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,tw,th,0,format,GL_UNSIGNED_BYTE,NULL);
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if (glGetError() != 0) throw _T("Error allocating texture.");
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if (glGetError() != 0) throw _T("Error allocating texture.");
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// Set texture
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// Set texture
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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if (glGetError() != 0) throw _T("Error setting hinting.");
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if (glGetError() != 0) throw _T("Error setting hinting.");
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// Set priority
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float priority = 1.0f;
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glPrioritizeTextures(1,&lastTex,&priority);
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}
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}
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// Load texture data
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// Load texture data
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@ -37,12 +37,13 @@
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////////////
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////////////
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// Includes
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// Includes
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#include "setup.h"
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#include "setup.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <wx/image.h>
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#include <wx/image.h>
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#include <string.h>
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#include <string.h>
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#include <wx/clipbrd.h>
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#include <wx/clipbrd.h>
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#include <wx/filename.h>
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#include <wx/filename.h>
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#include <wx/config.h>
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#include <wx/config.h>
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#include <GL/glu.h>
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#include "utils.h"
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#include "utils.h"
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#include "video_display.h"
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#include "video_display.h"
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#include "video_display_visual.h"
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#include "video_display_visual.h"
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@ -88,10 +89,14 @@ BEGIN_EVENT_TABLE(VideoDisplay, wxGLCanvas)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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//////////////
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// Parameters
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int attribList[2] = { WX_GL_RGBA , 0 };
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///////////////
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///////////////
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// Constructor
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// Constructor
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VideoDisplay::VideoDisplay(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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VideoDisplay::VideoDisplay(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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: wxGLCanvas (parent, id, NULL, pos, size, style, name)
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: wxGLCanvas (parent, id, attribList, pos, size, style, name)
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{
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{
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// Set options
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// Set options
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ControlSlider = NULL;
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ControlSlider = NULL;
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@ -169,20 +174,21 @@ void VideoDisplay::Render() {
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// Draw interleaved frame or luma of YV12
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// Draw interleaved frame or luma of YV12
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, VideoContext::Get()->GetFrameAsTexture(-1));
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glColor4f(1.0f,1.0f,1.0f,1.0f);
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glColor4f(1.0f,1.0f,1.0f,1.0f);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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// Top-left
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// Top-left
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glTexCoord2f(left,top);
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glTexCoord2f(left,top);
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glVertex2f(0,0);
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glVertex2f(0,0);
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// Top-right
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glTexCoord2f(right,top);
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glVertex2f(sw,0);
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// Bottom-right
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glTexCoord2f(right,bot);
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glVertex2f(sw,sh);
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// Bottom-left
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// Bottom-left
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glTexCoord2f(left,bot);
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glTexCoord2f(left,bot);
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glVertex2f(0,sh);
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glVertex2f(0,sh);
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// Bottom-right
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glTexCoord2f(right,bot);
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glVertex2f(sw,sh);
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// Top-right
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glTexCoord2f(right,top);
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glVertex2f(sw,0);
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glEnd();
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glEnd();
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// Draw UV planes
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// Draw UV planes
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@ -194,6 +200,7 @@ void VideoDisplay::Render() {
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visual->DrawOverlay();
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visual->DrawOverlay();
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// Swap buffers
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// Swap buffers
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glFinish();
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SwapBuffers();
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SwapBuffers();
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}
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}
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