mirror of https://github.com/odrling/Aegisub
Added spec for step in floatedit controls in Lua config dialogs and intedit spin controls seem to work properly now.
Originally committed to SVN as r1307.
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@ -284,9 +284,12 @@ nospin:
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wxControl *Create(wxWindow *parent)
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{
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if (hasspin) {
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cw = new wxSpinCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, min, max, value);
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wxSpinCtrl *scw = new wxSpinCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, min, max, value);
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scw->SetRange(min, max);
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scw->SetValue(value);
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cw = scw;
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} else {
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cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0); //, IntTextValidator());
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cw = new wxTextCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, 0); //, IntTextValidator());
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}
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cw->SetToolTip(hint);
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return cw;
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@ -318,6 +321,8 @@ nospin:
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class FloatEdit : public Edit {
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public:
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float value;
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bool hasspin;
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float min, max;
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// FIXME: Can't support spin button atm
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FloatEdit(lua_State *L)
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@ -71,6 +71,13 @@ max (number or nil)
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If both are present, the control gets a spin button, the user can click to
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update the value of the control. The user won't be able to close the
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dialog if the value is outside the range between "min" and "max".
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Key defined only for the "floatedit" class:
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step (number or nil)
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If nil/undefined, the value 1 (one) is used instead.
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Specifies the size of change when the spin buttons are clicked.
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Keys defined only for the "dropdown" class:
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