Add support for using standard button IDs from automation

Some example uses:

	-- ~special snowflake~ OK/Cancel
	aegisub.dialog.display(config, {ok='Accept', cancel='Cancel'})

	-- On OS X the 'Help' button will be just a left-aligned ?
	aegisub.dialog.display(config, {ok='OK', cancel='Cancel', help='Help'})

	-- Each button in its own subtable to preserve passed order
	-- Unnecessary when using only IDed buttons since the passed order will
	-- be ignored in favor of the platform-standard order
	aegisub.dialog.display(config,
	  {{ok='Accept'}, {cancel='Cancel'}, {help='Help'}, 'Another Button'})

In some cases the passed labels will be ignored in favor of the
platform-standard labels.

Available IDs:
	ok
	yes
	save
	apply
	close
	no
	cancel
	help
	context_help

Note that many combinations of button IDs do not make sense and may have
strange effects.

Buttons with an ID of 'cancel' return false, as if ESC was pressed. A
button with an ID of 'close' results in that button being triggered on
ESC rather than cancel.

Buttons with an ID of 'ok', 'yes' and 'save' are set as the default
affirmative button for the dialog.

Closes #1609.
This commit is contained in:
Thomas Goyne 2013-05-22 18:58:53 -07:00
parent 657726b9ec
commit 8e491a9ecc
2 changed files with 109 additions and 73 deletions

View File

@ -187,8 +187,8 @@ namespace Automation4 {
class LuaDialog : public ScriptDialog {
/// Controls in this dialog
std::vector<LuaDialogControl*> controls;
/// The names of buttons in this dialog if non-default ones were used
std::vector<std::string> buttons;
/// The names and IDs of buttons in this dialog if non-default ones were used
std::vector<std::pair<int, std::string>> buttons;
/// Does the dialog contain any buttons
bool use_buttons;
@ -198,8 +198,6 @@ namespace Automation4 {
wxWindow *window;
void OnButtonPush(wxCommandEvent &evt);
public:
LuaDialog(lua_State *L, bool include_buttons);
~LuaDialog();

View File

@ -46,9 +46,12 @@
#include <libaegisub/log.h>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/range/adaptors.hpp>
#include <boost/range/algorithm.hpp>
#include <boost/tokenizer.hpp>
#include <cassert>
#include <cfloat>
#include <unordered_map>
#include <wx/button.h>
#include <wx/checkbox.h>
@ -98,15 +101,39 @@ namespace {
return get_field(L, name, std::string());
}
template<typename Func>
void lua_for_each(lua_State *L, Func&& func) {
lua_pushnil(L); // initial key
while (lua_next(L, -2)) {
func();
lua_pop(L, 1); // pop value, leave key
}
lua_pop(L, 1); // pop key
}
template<class T>
void read_string_array(lua_State *L, T &cont) {
lua_pushnil(L);
while (lua_next(L, -2)) {
lua_for_each(L, [&] {
if (lua_isstring(L, -1))
cont.push_back(lua_tostring(L, -1));
lua_pop(L, 1);
});
}
lua_pop(L, 1);
int string_to_wx_id(std::string const& str) {
static std::unordered_map<std::string, int> ids;
if (ids.empty()) {
ids["ok"] = wxID_OK;
ids["yes"] = wxID_YES;
ids["save"] = wxID_SAVE;
ids["apply"] = wxID_APPLY;
ids["close"] = wxID_CLOSE;
ids["no"] = wxID_NO;
ids["cancel"] = wxID_CANCEL;
ids["help"] = wxID_HELP;
ids["context_help"] = wxID_CONTEXT_HELP;
}
auto it = ids.find(str);
return it == end(ids) ? -1 : it->second;
}
}
@ -449,7 +476,31 @@ namespace Automation4 {
if (include_buttons && lua_istable(L, 2)) {
lua_pushvalue(L, 2);
read_string_array(L, buttons);
lua_for_each(L, [&]{
// String key: key is button ID, value is button label
// lua_isstring actually checks "is convertible to string"
if (lua_type(L, -2) == LUA_TSTRING)
buttons.emplace_back(
string_to_wx_id(lua_tostring(L, -2)),
luaL_checkstring(L, -1));
// Number key, string value: value is label
else if (lua_isstring(L, -1))
buttons.emplace_back(-1, lua_tostring(L, -1));
// Table value: Is a subtable that needs to be flatten.
// Used for ordered key-value pairs
else if (lua_istable(L, -1)) {
lua_pushvalue(L, -1);
lua_for_each(L, [&]{
buttons.emplace_back(
string_to_wx_id(luaL_checkstring(L, -2)),
luaL_checkstring(L, -1));
});
}
else
luaL_error(L, "Invalid entry in buttons table");
});
}
}
@ -460,35 +511,57 @@ namespace Automation4 {
wxWindow* LuaDialog::CreateWindow(wxWindow *parent) {
window = new wxPanel(parent);
wxGridBagSizer *s = new wxGridBagSizer(4, 4);
auto s = new wxGridBagSizer(4, 4);
for (auto c : controls)
s->Add(c->Create(window), wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), c->GetSizerFlags());
s->Add(c->Create(window), wxGBPosition(c->y, c->x),
wxGBSpan(c->height, c->width), c->GetSizerFlags());
if (!use_buttons)
if (!use_buttons) {
window->SetSizerAndFit(s);
else {
wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer;
if (buttons.size() > 0) {
LOG_D("automation/lua/dialog") << "creating user buttons";
for (size_t i = 0; i < buttons.size(); ++i) {
LOG_D("automation/lua/dialog") << "button '" << buttons[i] << "' gets id " << 1001+(wxWindowID)i;
bs->Add(new wxButton(window, 1001+(wxWindowID)i, to_wx(buttons[i])));
return window;
}
if (buttons.size() == 0) {
buttons.emplace_back(wxID_OK, "");
buttons.emplace_back(wxID_CANCEL, "");
}
else {
LOG_D("automation/lua/dialog") << "creating default buttons";
bs->Add(new wxButton(window, wxID_OK));
bs->Add(new wxButton(window, wxID_CANCEL));
auto dialog = static_cast<wxDialog *>(parent);
auto bs = new wxStdDialogButtonSizer;
auto make_button = [&](wxWindowID id, int button_pushed, wxString const& text) -> wxButton *{
auto button = new wxButton(window, id, text);
button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, [=](wxCommandEvent &evt) {
this->button_pushed = button_pushed;
dialog->EndModal(0);
});
if (id == wxID_OK || id == wxID_YES || id == wxID_SAVE) {
button->SetFocus();
button->SetDefault();
dialog->SetAffirmativeId(id);
}
if (id == wxID_CLOSE || id == wxID_NO)
dialog->SetEscapeId(id);
return button;
};
if (boost::count(buttons | boost::adaptors::map_keys, -1) == 0) {
for (size_t i = 0; i < buttons.size(); ++i)
bs->AddButton(make_button(buttons[i].first, i, wxEmptyString));
bs->Realize();
}
else {
for (size_t i = 0; i < buttons.size(); ++i)
bs->Add(make_button(buttons[i].first, i, buttons[i].second));
}
window->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &LuaDialog::OnButtonPush, this);
wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
auto ms = new wxBoxSizer(wxVERTICAL);
ms->Add(s, 0, wxBOTTOM, 5);
ms->Add(bs);
window->SetSizerAndFit(ms);
}
return window;
}
@ -496,22 +569,10 @@ namespace Automation4 {
int LuaDialog::LuaReadBack(lua_State *L) {
// First read back which button was pressed, if any
if (use_buttons) {
LOG_D("automation/lua/dialog") << "reading back button_pushed";
int btn = button_pushed;
if (btn == 0) {
LOG_D("automation/lua/dialog") << "was zero, canceled";
// Always cancel/closed
lua_pushboolean(L, 0);
}
else if (buttons.size() == 0 && btn == 1) {
LOG_D("automation/lua/dialog") << "default buttons, button 1 bushed, Ok button";
lua_pushboolean(L, 1);
}
else {
LOG_D("automation/lua/dialog") << "user button: " << buttons.at(btn-1);
// button_pushed is index+1 to reserve 0 for Cancel
lua_pushstring(L, buttons.at(btn-1).c_str());
}
if (buttons[button_pushed].first == wxID_CANCEL)
lua_pushboolean(L, false);
else
lua_pushstring(L, buttons[button_pushed].second.c_str());
}
// Then read controls back
@ -555,27 +616,4 @@ namespace Automation4 {
}
}
}
void LuaDialog::OnButtonPush(wxCommandEvent &evt) {
// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
// will both result in button_pushed == 0
if (evt.GetId() == wxID_OK) {
LOG_D("automation/lua/dialog") << "was wxID_OK";
button_pushed = 1;
}
else if (evt.GetId() == wxID_CANCEL) {
LOG_D("automation/lua/dialog") << "was wxID_CANCEL";
button_pushed = 0;
}
else {
LOG_D("automation/lua/dialog") << "was user button";
// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
button_pushed = evt.GetId() - 1000;
// hack to make sure the dialog will be closed
evt.SetId(wxID_OK);
}
LOG_D("automation/lua/dialog") << "button_pushed set to: " << button_pushed;
evt.Skip();
}
}